pjmendes's Recent Forum Activity

  • Thanks for the tips! I've incorporated those into my code.

    However, I think something along the lines of what I was requesting is something that would be pretty useful in Construct, for code organization and simplification reasons.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi all, I've been experimenting with Construct and finding it very well designed and intuitive for game design. I'd like to ask you for some help on this issue, I couldn't find any reference in forum or searches:

    I wish to have Objects created dynamically, and to have some code performed when an object is created. Is there a Condition, or otherwise a way to "catch" when an object is created, to initialize it? Right now, the only way I can think of is creating a Function for every object, such as "UnitInitialize", "EnemyInitialize", and calling it after creating each object, which seems a bit overcomplicated.

    Thanks

pjmendes's avatar

pjmendes

Member since 20 Jan, 2011

None one is following pjmendes yet!

Trophy Case

  • 13-Year Club

Progress

13/44
How to earn trophies