pjmendes's Forum Posts

  • 2 posts
  • Thanks for the tips! I've incorporated those into my code.

    However, I think something along the lines of what I was requesting is something that would be pretty useful in Construct, for code organization and simplification reasons.

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  • Hi all, I've been experimenting with Construct and finding it very well designed and intuitive for game design. I'd like to ask you for some help on this issue, I couldn't find any reference in forum or searches:

    I wish to have Objects created dynamically, and to have some code performed when an object is created. Is there a Condition, or otherwise a way to "catch" when an object is created, to initialize it? Right now, the only way I can think of is creating a Function for every object, such as "UnitInitialize", "EnemyInitialize", and calling it after creating each object, which seems a bit overcomplicated.

    Thanks

  • 2 posts