So.. A while back I attempted to make a simple 1v1 multiplayer fighter game. I used the peer to peer method and the scirra signalling server.
It worked as intended and I think I understood the basic concept of sending the game state to the peer from the host. The main problem I encountered when testing was the lag involved, the game would often desync and cause some pretty wacky stuff to happen.
I'm now looking into having a second go at it and I have a couple questions, if someone could enlighten me that would be great.
Firstly, is peer to peer a good method? And what alternatives are there?
Would it be wise to do this sort of thing myself? I have very little experience and I'm wondering wether hiring someone would be better. However, I still need to know what needs to be done.
Basically, what is the best approach?
Any advice would be greatly appreciated, thanks.