Frostein's Recent Forum Activity

  • You could add physics behavior to the character. Disable it on start of layout. Then when the projectile hits, enable and apply force towards position

  • Maybe this might work.

    On animation finished 'Attack' > Set animation to 'Idle'

    You could also look at what is triggering the attack animation and try to do a work around.

  • Hi, I've been trying to recreate a simple version of the real-time multiplayer game example. Here's my capx There's something weird going on when the peer object is created, I've been staring at it and comparing it for a while and cant find the problem. You will see what i mean if you load up the project, it seems to create two instances of itself.

    I'm very new to this program, and creating games in general. If someone could explain in newbie terms what is happening, that would be awesome.

    Im also planning on adding projectiles (rather than the laser in the tutorial project). Would i approach this the same way as the direction inputs, by sending the position?

    Thanks in advance for your guidance.

  • Hi, id like to make a simple fighter game. At the moment i have 'wasd' movement, with two abilities assigned to left and right click.

    Id like to make it multiplayer. Where do i start? Any help or tutorial links would be greatly appreciated. Please keep in mind i am a beginner.

    Thanks in advance.

  • Sorry to resurrect this, but i'm still faced with this problem.

    I'm using the free version so i'm unable to try it with families. However, i have tried lots of different ways of doing this, but still cant get them to overlap correctly.

    Just to make it super clear, what im trying to do is set my sprites so that they are displayed above an instance of the same sprite (and others), when they are closer to the bottom of the screen (Higher Y value). Also, when they move back above the sprite, to then be displayed behind.

    I would list everything i have tried, but aint nobody got time for that, and to be honest i cant even remember.

    If someone could give this a crack it would make my day. been at it for ages.

    Thanks

  • Give your enemies Path finding Behavior if you haven't already. Then,

    System Every Tick - Enemy Find path to Player.x Player.Y

    On Path Found - Move Along Path

    Hope it helps!

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  • In bullet properties, Swap the Set Angle = Yes

    Should do the trick.

  • Hi, i'm looking to set up a player profile system but don't really know where to start.

    I have a locked/unlocked variable on some sprites that i would like retrieve on start of layout, and also store when a sprite is unlocked. Id like to use the player name as the key to retrieve the variables.

    If anyone could point me in the right direction that would be great.

    Thanks

  • In the object properties you can set whether collisions are enabled/ disabled.

    Use your events to trigger when.

  • Hi,

    I have multiple instances of the same object and im trying to get the ones with the higher Y position, to display above the ones with a lower Y position.

    what i have is this,

    Sprite is overlapping Sprite

    if Sprite > Sprite.Y

    Move Sprite to top of layer

    This doesent seem to have any effect. Was wondering if anyone could help.

    Thanks

  • Thanks, ill give it a go without using the physics.

    For future reference, how should i upload my project?

  • That is why i was asking if anyone knows a better way to do what im trying to achieve. Ive been at this for just over a week so forgive me if im using the wrong methods.

    I just presumed physics was the way to go, as i want to create the sliding illusion with friction and density etc. (Different enemies will appear heavier and take less force from projectiles)

    Im open to any suggestions. As i said, i do not think i am doing it correctly.

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Frostein

Member since 20 May, 2015

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