I am trying to create a slow motion effect for enemy sprites, but i want to keep the player sprite at the same speed. I have set the global timescale to 0.5, then increased the movement / animation speed of my player sprite. This works but it looks a bit odd.
Is there a way to set timescale for certain sprites only? I am unfamiliar with delta time, is there a way i can achieve this effect with DT?
Thanks.