WilliamNet4's Recent Forum Activity

  • I don't get what you mean.

    Can it just fade black then fade out to the new layout. Or directly fade from one layout to the other?

    Can you write a tutorial how I can do either? Thank you

  • So I have a Main Menu & a Game layout.

    How do I make it so when I click a button the Main Menu fades out, and the Game fades in?

  • What you should do is use the option, "Save As Single File..".

    I moved my capx to my new computer, and it didn't work because the images were saved on my other computer at the %temp% folder.

    I then saved my capx using the "Save As Single File.." option, and it works when I move it to my new computer.

  • In my HUD (Parallax 0), I have an icon that I made stay at the far right...

    the problem is I also have "Scale outer" as a configuration. This means that I can resize chrome, and the game will sort of resize smaller, leaving the icons to be almost in the same spot.

    When I resize chrome, how do I make it so my icon (Sprite) goes to the far right corner?

    I'm using: Scale outer.

  • Oh, it's just a behavior! I didn't really need the full detailed guide, but thanks for your will to teach!

  • How do I make an object fade away?

    I want it to when I touch a certain object, it doesn't just destroy. I want the object to sort of 'fade' out, then destroy. How do I do that?

  • I'm not sure - although I would expect it to work with Intel XDK because it's a full-up browser. I haven't used cocoonjs for a while... Cheers.

    In the XDK how do I make it so it's "fullscreen" on mobile, no matter the device?

    Usually on android I get black bars if I switch to a different wide screen.

    How do I make it so it's usually Landscape? Is that in the Construct or in the XDK? Is it Orientations: Landscape?

  • I started a new game to learn about platforms.

    Well, how do I make it so my platformer can swim?

    So I make it a sprite called water

    Add something like he falls down a little deeper every second when touching the water.

    Pressing an up button would make him swim upward.

    Pressing a down button would make him swim downward.

    Left and Right would still be side to side.

    How would I code this?

    Maybe water won't have any behavior.

    Maybe set the player gravity to (normalgravity/2) when touching the water? I think this will possibly make him fall slowly.

    Maybe something like increase the y by vector 10 or something so it's like he swims upwards.

    Is there a better way to code this?

  • This was fixed by reinstalling the XDK, thanks!

  • So the game engine is set to "Basic Canvas Game" by default ?

    Also how long does it take for a basic game to compile?

    ...It's been 10 minutes, is it usually this long?

    20 now. Ehhhh

    It's been an hour... "creating project: blahblah" and nothing but a loading bar.

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  • I've already made my game for android by exporting to Ludei, but they add their own splash screen, and their servers are pretty slow.

    How do I export my project to an apk using Intel XDK?

    It may seem like it's easy to answer but it's not. I watched many tutorials, but they all use really old version of the XDK rendering my XDK version (v1995) useless.

    Video of guy uploading his game to XDK (v1621): removed because low points blah blah

    The closest I came to ever putting my project to the XDK was on a certain video of a guy choosing what engine his game is running, and he just wrote "c2", but I don't have that. I have a drop down menu for things like Phaser, Coco2d, Pixi, Easel JS, Basic Canvas Game.

    Also that guy in the tutorial didn't have an option called Use Cordova Plugins, so I don't know if I check that or not.

  • Just saw a video about global layers, and it worked! Thanks

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WilliamNet4

Member since 20 May, 2015

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