WilliamNet4's Forum Posts

  • 15 posts
  • I don't get what you mean.

    Can it just fade black then fade out to the new layout. Or directly fade from one layout to the other?

    Can you write a tutorial how I can do either? Thank you

  • So I have a Main Menu & a Game layout.

    How do I make it so when I click a button the Main Menu fades out, and the Game fades in?

  • What you should do is use the option, "Save As Single File..".

    I moved my capx to my new computer, and it didn't work because the images were saved on my other computer at the %temp% folder.

    I then saved my capx using the "Save As Single File.." option, and it works when I move it to my new computer.

  • In my HUD (Parallax 0), I have an icon that I made stay at the far right...

    the problem is I also have "Scale outer" as a configuration. This means that I can resize chrome, and the game will sort of resize smaller, leaving the icons to be almost in the same spot.

    When I resize chrome, how do I make it so my icon (Sprite) goes to the far right corner?

    I'm using: Scale outer.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Oh, it's just a behavior! I didn't really need the full detailed guide, but thanks for your will to teach!

  • How do I make an object fade away?

    I want it to when I touch a certain object, it doesn't just destroy. I want the object to sort of 'fade' out, then destroy. How do I do that?

  • I'm not sure - although I would expect it to work with Intel XDK because it's a full-up browser. I haven't used cocoonjs for a while... Cheers.

    In the XDK how do I make it so it's "fullscreen" on mobile, no matter the device?

    Usually on android I get black bars if I switch to a different wide screen.

    How do I make it so it's usually Landscape? Is that in the Construct or in the XDK? Is it Orientations: Landscape?

  • I started a new game to learn about platforms.

    Well, how do I make it so my platformer can swim?

    So I make it a sprite called water

    Add something like he falls down a little deeper every second when touching the water.

    Pressing an up button would make him swim upward.

    Pressing a down button would make him swim downward.

    Left and Right would still be side to side.

    How would I code this?

    Maybe water won't have any behavior.

    Maybe set the player gravity to (normalgravity/2) when touching the water? I think this will possibly make him fall slowly.

    Maybe something like increase the y by vector 10 or something so it's like he swims upwards.

    Is there a better way to code this?

  • This was fixed by reinstalling the XDK, thanks!

  • So the game engine is set to "Basic Canvas Game" by default ?

    Also how long does it take for a basic game to compile?

    ...It's been 10 minutes, is it usually this long?

    20 now. Ehhhh

    It's been an hour... "creating project: blahblah" and nothing but a loading bar.

  • I've already made my game for android by exporting to Ludei, but they add their own splash screen, and their servers are pretty slow.

    How do I export my project to an apk using Intel XDK?

    It may seem like it's easy to answer but it's not. I watched many tutorials, but they all use really old version of the XDK rendering my XDK version (v1995) useless.

    Video of guy uploading his game to XDK (v1621): removed because low points blah blah

    The closest I came to ever putting my project to the XDK was on a certain video of a guy choosing what engine his game is running, and he just wrote "c2", but I don't have that. I have a drop down menu for things like Phaser, Coco2d, Pixi, Easel JS, Basic Canvas Game.

    Also that guy in the tutorial didn't have an option called Use Cordova Plugins, so I don't know if I check that or not.

  • Just saw a video about global layers, and it worked! Thanks

  • Hi! I'm building a game, and I encountered a small problem.

    I'm now drawing a settings menu for whenever someone needs to pause the game, but I realized I don't know how to make one coded right.

    I can make it that is shows an invisible layer, but then I'd have to draw the Menu on each Layout. I have lots of layouts for each level (that's what I'm supposed to do right?), and I don't want to add a menu layer to each of them.

    Also I have one HUD (layer)for each layout I have (5, for 5 levels), is that normal? How do I make it where I only need 1 HUD and it works from there? Same goes with the settings menu

  • That only aligns them when they're being spawned/created.

    I was looking for an approach for which the MEN (already created) align themselves when you press a button.

    Maybe I can use an array approach for the columns and rows, but what variables would I need to use for each created MAN?

  • Hey people of the Scirra World!

    I need help on something that has been troubling me.

    First, I'll tell you a little about my game; then the problem.

    I have a Character that spawns (System | Create Object "MAN") on a certain X & Y position when a button is clicked. He, and all his clones move according to the stance global variable, so if the stance is forward, all the MEN move forward with Simulate Platform pressing Right, if the stance variable is Idle, all MEN stay in the spot they were before.

    Problem is, how do I align these MEN to a new Column of 5, then after that a new row?

    Much like this:

    I can't figure out a way to code this since I'm sort of new with Construct, but a decent coder in Java.

    I'm thinking maybe something like when I click a button called "organize", the MEN align in one column, in which they're each 3 pixels down each, and after 5 men are in one column, the other men move to the next row.

  • 15 posts