WilliamNet4's Recent Forum Activity

  • Hi! I'm building a game, and I encountered a small problem.

    I'm now drawing a settings menu for whenever someone needs to pause the game, but I realized I don't know how to make one coded right.

    I can make it that is shows an invisible layer, but then I'd have to draw the Menu on each Layout. I have lots of layouts for each level (that's what I'm supposed to do right?), and I don't want to add a menu layer to each of them.

    Also I have one HUD (layer)for each layout I have (5, for 5 levels), is that normal? How do I make it where I only need 1 HUD and it works from there? Same goes with the settings menu

  • That only aligns them when they're being spawned/created.

    I was looking for an approach for which the MEN (already created) align themselves when you press a button.

    Maybe I can use an array approach for the columns and rows, but what variables would I need to use for each created MAN?

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  • Hey people of the Scirra World!

    I need help on something that has been troubling me.

    First, I'll tell you a little about my game; then the problem.

    I have a Character that spawns (System | Create Object "MAN") on a certain X & Y position when a button is clicked. He, and all his clones move according to the stance global variable, so if the stance is forward, all the MEN move forward with Simulate Platform pressing Right, if the stance variable is Idle, all MEN stay in the spot they were before.

    Problem is, how do I align these MEN to a new Column of 5, then after that a new row?

    Much like this:

    I can't figure out a way to code this since I'm sort of new with Construct, but a decent coder in Java.

    I'm thinking maybe something like when I click a button called "organize", the MEN align in one column, in which they're each 3 pixels down each, and after 5 men are in one column, the other men move to the next row.

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WilliamNet4

Member since 20 May, 2015

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