ForlornCreature's Recent Forum Activity

  • Should be useful, thanks!

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  • Thanks, but after a little research I found it is hardly original, but that's ok. One of the spins I want to put on it is to have a layer underneath that has a top-down system of tunnels that you can dig and lead to other anthills to make suprise attacks and stuff.

    Anyway, Questions:

    -How would I make the selected ants 'patroll' an area? By this I mean you click in two different spot and then they go from one to the other continuosly until interupted by enemies or something

    -How could I make the ants spawn randomly around the anthills so they don't bunch up on top of each other?

    -How could I make it so that the radius around the mouse is increased for how many ants there are, so they don't have to overlap. eg. ->50 ants selected, set mousey mousex to 100 and 100 (normally 60, 60) or something like that. Possibly another solution would be to implement the formation idea somehow?

  • http://www.mediafire.com/?oesa8q3sp89x3yi

    ^Newest Update (0.01?)^

    I added a hill and am working on keeping ants inside it and spawning them etc. so far I've only added a private variable for the number of ants inside, but a lot more is still to be added.

    Press 'c' to create ants at hill.

    Hold space to zoom in

    WASD to move the camera

  • Thanks guys for the quick and helpful responses. I will have a look at them and see how I go, and if I have any other problems I'll post them in this thread.

    Oh, and are there any tuturials you might recommend for making a menu bar that pops up, say, when you click on an ant nest? It would need to show:

    -# of resources (food)

    # of forming/stored ants for different types

    -click to make warrior ant (-3 resource)

    -click to make worker ant (-1 resource)

    Or something like that. I'm sure if I looked I could find something, but do you guys have any recommendations that would get me what I need? Jeez I must sound so lazy...

  • Here ya go

  • I had a few problems when I started making an rts game with ants. I more or less copied the example file that comes with construct, but when I duplicate the ant, I get problems with selecting multiple ones like -

    -Some not moving

    -Some not having a selection box appear around them

    -Bouncing off each other to get to the objective because they are solid to prevent them overlapping (is there an alternative to this?)

    -The selection box won't dissapear until you click again if it touches the edge of the layout

    Also, how would I go about uploading a .cap file if you needed to see it?

  • Okay, I've looked at some of the formulars people have made in python for dungeon generation, I have no idea what I'm looking at most of the time, besides some weird rules about wall and tile destroy commands on overlaps and stuff, you'dthink this kind of stuff would be easier, I mean, just make the base tiles solid, and then make rooms that are generated among those tiles non-solid, allowing the player to pass through.

  • Is there any hope of a tutorial eventually? I wonder I I could twist the system to the DunGen system...

  • I'm beginning to learn how to use python, it's not that hard at all, just lots of typing. How would I go about making a plug in that does what I want it to?

  • Cool dungeon, is that randomly generated? And is it also partially 3-D with the walls?

  • Sorry about my earlier posts, thanks for the PM

  • Ok, whatabout only showing rooms once the player has entered, and monster generation?

    PS.

    I should probably learn more about this program before I keep asking a load of questions.

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ForlornCreature

Member since 10 Jan, 2011

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