The concept of the game I'm working on features a mechanic that requires the player to draw out a path, then the object (or character) hops onto that path if it is close enough and follows along it in the same direction the player drew it.
So really, there are two things I'm struggling with here:
1. The player draws a path, with vector points with ascending variables for the object to follow. Paths disappear over time. I can draw a line by spawning an object on mouse click every tick, but it's fragmented and accumulates when you hold the mouse still.
2. The object has to detect if a vector of a higher value is within a certain radius (switching to newly drawn paths) and move to it at a steady rate, thus following the path laid out until it falls off the end. I tried using collision, but it's not really doing what I want it to do.
I've had a go at both of these things although I learned a bit of construct over a year ago, I can't quite work out how to get it to do what I want because of my limited experience.
BTW It's a game concept I'm trying to prototype for a friend :-)