Yann's Recent Forum Activity

  • there ya go

    centering.capx

    Basically you had a useless behavior on the title text (anchor)

    And you have to scroll to the center of the layout for your object to be centered.

    And do that every tick in case people resize the window.

  • drag&drop for ya

    drag%26drop.capx

  • The result is not the same.

    If you check the distance you basically discard the size of the sprite.

    If you use a sprite for collision/overlapp detect you don't care where the hotspot is.

    I guess the first one is better for small elements and the second one should be use for bigger ones.

  • It's weird fmaf.

    You have a boolean to tell if you are attacking or not

    and a string to name a state.

    And also it seems you can have state = "Idle" while Attack is true.

    That is a bit incoherent (even if it may work with what kbo said)

    So, what I would do is :

    System: Start of layout
        -> Player: set idling to true
    Keyboard: on Espace pressed
    Player: [invert] is moving
    Player: is on the floor
        -> Player: set attacking to true
        -> Player: set idling to false
    Player: is idling
    System: trigger once
        -> Player: set animation to "Idle" (play from begining)
    Player: is attacking
    System: trigger once
        -> Player: set animation to "Attack" (play from begining)
    Player: On animation "Attack" finished
        -> Player: set attacking to false
        -> Player: set idling to true
    

    (I like using -ing form for boolean... you can really read the capx like a book :D)

  • First, does your php script works?

    Do you get the header and content from scoreoid.com/api/getNotification as expected?

    If yes, I think you just have to do a

    System: start of layout
        -> AJAX: Request"http://yourdomain/blahblah/yourphpscript.php" (tag:"call")
    AJAX: On "call" completed
        -> Text: set text to AJAX.LastData
    AJAX: On "call" error
        -> Text: set text to "An error happened."

    Also you might want to replace

    if ($result['status'] == 'ok')
    {
        echo $result['header']; 
        echo '<hr />';
        echo $result['content'];
    }

    by

    if ($result['status'] == 'ok')
    {
        echo $result['header']."\n".$result['content'];
    }

    As Construct2 won't parse the HR element.

  • uidPicking.capx

    vtrix no need for foreach to destroy one gun when you have the value of one of its variable. The picking isn't that weak

    Also the nr variable for the enemy is redundant to its own uid.

    UID doesn't change.Yann2011-12-15 23:10:08

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  • trailNoCanvas.capx

    Probably same idea as Ize. And I suspect it's even better than the Canvas solution fps wise.

  • easy peasy

    trail.capx

    need Canvas Plugin

    (will be a lot faster once Canvas will be webGL compatible)Yann2011-12-15 12:07:21

  • using a big png is not a good idea, it's better to try to find repetitive pattern in your design and work with tiled background and png overlay.

    You can do some nice thing without killing your VRam.

    Anyway, for your question you can use invisible (option in the properties panel) sprite as collision boxes.

  • Picky smitchell :D

    You didn't ask for bouncing in your first message.

  • Doable but the last part, the Ball would roll :D

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Yann

Member since 31 Dec, 2010

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