0plus1's Recent Forum Activity

  • Sheepy

    I agree with you 100%, appmobi (which to be fair is more oriented toward apps) and cocoonJS turned out to be a total let down.

    Inconsistent updates, BASIC features (like Game Center Leaderboard/Achievement) are still not supported and more than anything there is no transparency about the business model.

    The rise of Ejecta (and other Open Source wrappers that might rise) is making it even harder for Cocoon, they need to step up their game, they can't afford to be 2 months behind Ejecta like now, otherwise no one will buy their product.

    Also is pretty clear that CocoonJS developers don't care about mantaining the plugin, look in contrast to Clay.io, the developer is always available and ready to answer and keep everything updated and in good working order.

    Ejecta could be made more popular by C2, the issue is that Ejecta exists to back up another JS Game Engine (Impact) and the author originally made it to increase the sales of its own Engine, so a partnership with Scirra would be unfair to both parties.

    This is the reason why I made my own exporter/plugin, hoping that more people will use it and in turn expand it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sheepy, I honestly think that this will never happen, the reasoning behind (and judging from some pm I got I agree with Ashley) is that Ejecta is not really user friendly, requires messing with the code and once you start supporting it "officially" you have also to start offering support for it and it can become quite an headache.

    I can't make promises but I'll probably keep the exporter+plugin fairly updated as it is what I'll be using with my own games..

    Next thing that will come out will be ads support and probably multiple iAPs.

  • Nofish

    As stated in the plugin page:

    Currently WebGL is not officially supported by this plugin. The exporter exists and it's included but it's completely experimental and it won't work with the provided index.js file.

    You need to edit index.js to make it work, I assure you it works, but there are issues with it thus I don't offer any kind of support if someone needs it and can't figure out how it works means that probably shouldn't be using it.

    Usually you submit score either on start of layout or after a user touches an element, I honestly can't think of a single reason to add these condition as the code handles errors on its own, it's not hard to implement but I don't offer any support on this plugin, I simply don't have time, I'll publish features that I'll need during the development of my own games and that's it..

    The code is there, you are all free to commit and add functionalities to benefit the whole community..

  • Bumping because I tried to send it to the Windows 8 summer competition and never heard back from Microsoft.

    As it's clear I was well inside the deadline.

    Pinging Ashley so that he knows, hope we can fix this..

  • I copy-pasted the logic used in my game, the two functions are the logic of what you need to do once the purchase has been made (depends on your app, usually setting a variable stating what has been unlocked).

    i.imgur.com/BNZWDDf.jpg

  • Sheepy, I will implement those features as soon as I'll need them, probably multiple iAP will come very soon..

  • Hi, I'm announcing here my new game: "actRact touch" just released for Windows 8 (iOS and Android will follow).

    The game is the rework of my first game actRact, that was awarded second place in the Scirra Rotary competition (can still be played on the Chrome Web Store).

    The game is an Action Puzzle with a sci-fi setting, the graphics have been updated, the game balanced and I completely changed the way the game works based on the community feedback.

    The game is and will always be free (no Ads) with an additional in game purchase to unlock three additional game modes. Will be updated regularly to include new songs and to balance gameplay as I would like to make competitions for the hardcore leaderboard.

    Enjoy, any feedback is appreciated.

    Window 8 Store

  • retrodude

    Sadly Ejecta is not available on Android (and I'm inclined to think it'll never will).

    There are no splashes or anything of that kind forced, you have the full source code which is why Ejecta really stands out, if you need a feature you can easily implement it yourself if you know Obj-c. The community is really active and there are some cool features being implemented by the users, recently there was a commit that crypts the game files (which in Ejecta and in CocoonJS can be unpacked and stolen by a malicious third party).

    I would like to use cocoonJS for the cross platform capabilites, but the updates are too slow, undocumented and lacking, right now Ejecta is the only way to go on iOS in my humble opinion.

  • retrodude

    Ejecta already works, I have a published game on the appstore wrapped in Ejecta, at the moment is the only way to get Game Center leaderboard and achivements on iOS.

    There is still to experiment in the field of webGL, but it's currently working as much (and probably better) than CocoonJS.

  • Still happens in r133

  • I have three text objects, each one of them has a instance variable named "Difficulty" with these values 0,1,2.

    How can i pick one based on its instance variable?

    I tried:

    for each Object

    • compare instance variable :: destroy

    (does nothing)

    compare instance variable :: destroy

    (does nothing as well)

    Is this even possible in construct?

    Thank you very much

  • Game now released on Windows Store (Windows 8) it's free!

    Windows Store

0plus1's avatar

0plus1

Member since 29 Dec, 2010

None one is following 0plus1 yet!

Connect with 0plus1

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

18/44
How to earn trophies