— yeah, speed is amazing in Ejecta, is waaaay faster than cocoonJS, especially with the last updates.
1) I never noticed that, are you using:
document.addEventListener('pageshow', function() {
cr_setSuspended(false);
});
document.addEventListener('pagehide', function() {
cr_setSuspended(true);
})
I'll test it and report.
As for the screen sizes that is not an Ejecta related issue, I made my own scaling library which basically stretches the background to the window size, there are threads about this, every game is different, you might want to just stretch the background and keep the action in the center or to move around content based according to the aspect ratio. But this is completely off topic, I suggest you either search or open a new topic because it's a very long topic to discuss.