0plus1's Recent Forum Activity

  • Please see this example: dl.dropboxusercontent.com/u/1606950/rotate_.capx

    What I would like is for the object to set its angle toward the touch, but without "jumping" (try to click on the opposite side than the arrow and you'll see what I mean).

    I would like it to be smooth, there is probably an easy solution computing the initial angle of the sprite and offsetting against the touch but I really can't make it work.

    Thanks for any help.

  • Sheepy adding the name is a bit challenging, I'm not storing comma separated values, to add a name you need json.

  • actRact touch updated!

    All main game modes are now unlocked! This means that actRact is now completely free (you can still tip us if you are inclined).

    We also added:

    2 New Songs

    Local offline Leaderboards

    Redesigned game icons

    Get it here on Win8: apps.microsoft.com/windows/en-us/app/actract-touch/062859cd-17b5-4540-8ce3-03f4379a064c

  • Hi, I couldn't find a nice and clean way to handle local leaderboards so I wrote my own plugin.

    Handles multiple leaderboards even in the same event sheet, one condition with one action is all it takes to display the leaderboard.

    Doesn't use jQuery or any other library, fully compatible with domless wrappers. Uses Local Storage.

    Please refer to the included demo.

    <font size="3">GITHUB REPOSITORY</font> (Commits welcome).

    Tested and currently used in this game.

    Enjoy.

  • Nofish, if it's the same bug it's easily fixed: scirra.com/forum/topic70032.html

  • Kyatric I also provided a fix.. <img src="smileys/smiley28.gif" border="0" align="middle" />

  • Sorry. Actually spent 20 seconds to check the code and I found the bug.

    To fix:

    sprite plugin, runtime.

    Line:67

    if (this.is_family || this.webGL_texture)

    should be:

    if (this.is_family || !this.webGL_texture)

    Yo!

  • Ok found the culprit.

    The file is particles_plugin, line:70

    this.webGL_texture = this.runtime.glwrap.loadTexture(this.texture_img, true, this.runtime.linearSampling, this.texture_pixelformat);

    This (nasty) bug happens if you switch off WebGL. Noticed it testing on Win8.

    Ashley is there a quick fix while waiting for the new version? I was about to publish an update..

  • Any idea what this is? Happened suddenly after updating to 136.

    It references this line:

    this.webGL_texture = this.runtime.glwrap.loadTexture(this.texture_img, true, this.runtime.linearSampling, this.texture_pixelformat);

    (note that I'm not using WebGL)

  • Zharzew was about to post the same thing, I just seen it, I'll definitely take a look at it, there is a good chance it will work out of the box, hang on in the next weeks I'll test it as I want to sell on Android..

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  • Ashley oh right forgot about that one, thanks, will check it out..

  • Hi, I'm trying to get a loop condition working.

    I have a loop condition:

    for (var ii = 0; ii < array.length; ii++) {

    console.log(array[ii]);

    }

    Everything works as expected, now I would like to a have an expression that retrieve array[ii].

    How can I achieve this with the sdk?

    I searched and there is no mention of this, I tried to add a variable that gets updated each cycle and then ret.set_string(variable); but it gets just the last value.

    Thanks

    EDIT: change to ii otherwise parsed as italics

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0plus1

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