Emperor Ing's Recent Forum Activity

  • someone_completely_missed_the_point.jpg

  • All of these rumor mills are only citing anonymous sources, which really makes me doubt the authenticity of these claims.

    That, and after how poorly Nintendo has handled this generation's home console (from a 'gamer's' perspective) I'm not sure if I can stomach so soon another edition of Wii Sports 3 Beach Party Vacation.

  • It's given by an item.

    And I'm lost. ;_;

  • Wait, how the hell can people like Kane and Lynch 2???

    My five favorite:

    Legend of Zelda: Link's Awakening / Majora's Mask / Wind Waker (can't really pick between the three a definite favorite; they're all so perfect)

    These for me are pretty much the definitively fun Zelda adventures. LA has the best classic Zelda experience, Majora's Mask has the best implementation of story, dungeons, and sidequests, and WW has the purest and most-fun sense of exploration and high-adventure in the series.

    Super Metroid / Metroid Prime

    The one game I think is essentially, and aesthetically perfect in every way. Prime is close, and pretty much essentially perfect as well, but both games are timeless and never get old.

    Chrono Trigger

    Another game that does not stop being fun, ever. Squaresoft perfected the turn-based RPG with Chrono Trigger, and made a fun, unique, and engaging world to play around in. Mitsuda's score also borders on perfection.

    Yoshi's Island

    This is probably Miyamoto's best game and masterpiece; everything about it is tight, fun, inventive, colorful, and bursting with charm. The game hardly ever goes below "incredibly fun", and everything from the bosses, the levels, and psychedelic Get Fuzzies are a treat.

    Super Mario World

    The other great in the list of greats. There is, as well, nothing wrong with this game, and is so chock-full of secrets and fun that it has kept me coming back to it time and time again.

    Honorable mentions:

    Advanced Wars 2

    Mega Man 2

    Mega Man X

    Metroid Prime 2 Echoes

    Final Fantasy V Advanced

    Super Smash Bros. Melee

    Kirby SuperStar

    Street Fighter Alpha 2

    Darius Gaiden

    Super Mario All-Stars

    Secret of Mana

    Surprisingly, the majority of games i've listed come from the 16-bit era.

  • hopefully all this exposure doesn't put too much strain on you guys.

  • I still use the lessons learned in your tutorials to this day; they're probably THE tutorial to use to begin learning about the intricacies of Construct. They were and ARE a great help.

    I'll check out these sometime soon, when I'm not working on my own projects and trying to actually finish something.

  • You DID put your HUD on the very top-most layer, right?

    It needs to be the very first layer in the layout, with the ScrollRateX/Y being 0.

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  • I'm roughly 68% done with what will be my first completed project on Construct, and progress is going well; better than any other of my projects (ie I might actually finish this one this time).

    I've tinkered around with C2 now and then, here and there, and have gotten some surprising results and I like how things are shaping up; however, and I've said this a lot, at this stage, I see no reason to abandon using the feature-rich C0.x for the bare-bones C2. Right now C2 is kind of in its novelty stage, its "Oh look, this is all pretty cool." It won't stay that way forever, as it inevitably gets more and more powerful, but right now Construct1 has a good several years head-start in terms of actual practical usability.

  • Google ads works like this:

    For every refresh your page gets, it gives you a teeny tiny amount.

    However, if people actually CLICK your ads, it's a whole lot more. Now, this is all relatively speaking, since I mean like 60 bucks a month, AT MOST, if you have shittons of people clicking your ads.

    We installed it in a forum I moderate a year or two back, and it was largely successful because of our large userbase committed to "helping out"... so much so, in fact, that the AdSense account was suspended and we were left high and dry.

  • What I would try to do is first and foremost, use the event under System called "Every X Milliseconds"

    And then have it like

    Player is On-Screen

    Every 1000 milliseconds (1 second- you can have this anything you want)

    ---->EnemyTurret Spawn object "Laser" on LayerWhatever

    ---->Laser Set Angle towards Object Player

    Now you need to give the object Laser the Bullet Behavior, and set its speed accordingly. Make sure its rotation count is at 8, but that shouldn't be a problem because that's the default.

    You might want to have a condition that makes it so that the Turret stops firing when your ship is too far away from the Turret.

    You'd do that by using the System command Compare Values, and then

    abs(Turret.X - Player.X) is Lower Than 500 (or whatever distance). This is not necessary, but it makes things neater and you don't have a turret constantly firing.

  • I usually love cheesy bad action movies, but my mind could really not comprehend what the hell I was watching.

Emperor Ing's avatar

Emperor Ing

Member since 18 Dec, 2010

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