Emperor Ing's Recent Forum Activity

  • Yeah I too was wondering what would be the best way going about making enemy attack patterns/formations in a vertical shooter- kind of like Galaga (in that the screen doesn't move), but where streams of enemies come in at different formations.

    Would the sine behavior and custom movement be the way to go?

    nonetheless, thanks for the .CAPs, procrastinator, as they will prove very useful

    in my mad mad quest to make Darius III

    .

  • pyteo, those are some good lookin' sprites.

  • Welcome aboard, good sir! I hope Construct suits your needs.

    Always cool to have an industry insider try to start off on his own.

    If you're interested in 3D, I do know of some tutorials in Construct, so you'd have to check Jamesx's tutorial collection topic in the Tutorial section.

  • Like a sort of Ludum Dare but for Construct?

    That might be a neat idea.

  • Awesome music, I'd love to see your SNES stuff too

    They asked for it, and I deliver

    Armstrong Houston, All-American

    The Magician's Revenge

    Agamemnon

    ^This last one is kind of Squaresoft-ish... probably because I used Secret of Mana instruments :p

  • Using a freeware tracker that emulates the Sega Genesis/Mega Drive soundchip:

    http://shiru.untergrund.net/software.shtml

    Anyhoo:

    All there, free for download (click on image to go to album page).

    Nearly 20 minutes of FM/Mega-Drive music. Many tracks not listed in the OP are found here.

    If you want a .zip, look no further!

    http://www.mediafire.com/?zv0a5eojy628i56

    Recommendations from the Emperor himself:

    Funland

    IronLife Rhythm

    Effectual

    ^^this one has got almost a Celtic feel to it, i dunno. I like Celtic :p

    But yeah, download or listen, or something.

    The tracker is a really cool program that I recommend aficionados of 16bit music to pick up and experiment around with. It's good stuff.

    The link in my sig has my newgrounds page. Now, newgrounds sucks a whole lotta dick, but hey, it's somewhere to put my music... though i should probably get a soundcloud or something.

    I also do SNES-style, 8bit, and occasionally, ambient, funk, and classical :-p

    Sorry to clog the board with another "My Music" topic.

  • That worked like a charm!

    Everything is moving swell now. Thanks a whole bunch, newt!

  • Thanks for the great suggestions, TheBen. The Sine Behavior worked like a charm; I had never even considered using it before (and I had always meant to test it out.

    I am still having trouble getting the boss to follow the player in the way i signified.

    I did try out your suggestion, but he just kinda floated there, not doing anything.

    To wit, for anyone who wants to jump in, this is what I'd like the boss to do:

    [quote:1y51gran]

    -I'd like to have it so if the player moves forward, the boss moves ahead with the player

    -If the player moves backwards, towards the boss, the boss will stay still, "waiting" for the player

  • Good thing I didn't download. Hopefully everything gets fixed.

    And since i never use the physics object, there shouldn't be any problems either way, right?

  • Yeah, my projects all the time have little instances that crop up where I'm like "Meh, that's kinda lame. Oh well, no one will try doing THAT"

    Usually a week or so later I get off my butt and get rid of the problem (sometimes) because well, I'm not too bright with game design, so if -I- notice a flaw, probably everyone will notice it too.

    Case in point:

    In my space-ship survival game, a glitch in the bullet programming makes one particular enemy fire a bullet directly behind it. The player could conceivably guide that bullet all the way to the end of the stage, hit the "End Level" marker in line with the bullet, and have the bullet kill the player while the "CONGRATURATIONS" screen is playing, fucking up the game (as the player would respawn with the Victory Screen covering up everything, making the level virtually unwinnable until a Game Over).

    I saw that, and I'm like "Nah, no one is ever going to do that"

    But a little later, I realized that someone is very well going to do that, so fixed up the coding to destroy all bullets when the "End Level" is touched.

    Once again common sense saves the day!

  • Try this:

    Make a global variable "score" (click on the project tab, and right-click on "Global Variables" to add one)

    Event 1:

    Set text to global variable value, "score"

    When bullet collides with enemy-

    add 100 to global variable "score"

    I did that, and it worked like a charm.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Excellent, I thought so (and I'm glad I didn't need to go about making another topic "HEY GUYZ HOW DO I DO X?").

    Now I just need to figure out this movement thingy. I guess I can glean stuff from how those Cooper things move from the Platform School tutorial...

Emperor Ing's avatar

Emperor Ing

Member since 18 Dec, 2010

None one is following Emperor Ing yet!

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies