Guif0DA's Recent Forum Activity

  • > there's a place where I can check this capx for R84??

    I could recreate it in R84, but can't you just install r85? (you can install in on a flash drive, if you wanna keep the stable version) Downloaded the R85 to test it and keep the stable version ( I didn't want to remvoe it, but I don't need, didn't know that, sry ;) )

    from what I saw of yout capx it's what I'm looking for, ill do some tests if I can implement that in my game and see if works, thanks ;)

  • i think mobiles still need to improve a lot in html5.. my test is running at 2fps in samsung galaxy s.. on desktop it runs at 60. I would like to test it at an ipad2 to see its performance

  • I think it could work, but maybe I just don't know how you exactly want it. Here's an example how I see it, can you explain it on this one?there's a place where I can check this capx for R84??

  • If you use On start of layout > Set (bg)Size to (WindowWidth, WindowHeight)

    the background will use the window's size dimensions.

    It will stretch the window in some cases, but the ratio's aren't that massive of a difference so you could resize your background to fit both ratio's.that should work but keep in mind that the img need fo have a nice resolution to dont lose too much quality while streching..

  • Im at work now but when I get home ill check it.. thanks!

  • You can use what 7Soul suggested, and check when the object reaches the waypoint - stop the movement.the sprite rotate toward a position to reach the waypoints, but doing that the angle changes.

    If I add a variable to a fixed value and set his angle to that variable, the sprite won't rotate and so it can't reach his destiny..

    need to figure out a way that only the 'object' itself changes his angle, not the 'image' of the object.

  • Could you use a variable on that object, and set the movement angle to that variable?

    On Construct Classic you could set the object not to rotate it's sprite... I wonder if they'll add that feature for C2ya this would be a feature that I need.

    about your suggestion, doing that the object ill always follow his angle and so it can't go to where I want..

    because I use the action to rotate to a position and he won't rotate correctly if it can't change his angle..

    I had saw an action that is set angle of motion but it's a behavior's action and families can't access it yet.. this would help already

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  • Any1?

  • Kyatric is right, WebGL does not actually have the ability to draw text. So we work around this by having text layered on top of the WebGL canvas.

    You can work around it if you put your text in Sprites or use the Sprite Font plugin - any way you can make your text appear without using the Text object should work.Ya i have thinked about that.. maybe add them to sprites.. also I could add some nice effects to them..

    Thanks by the way ;)

  • It seems u having problem to select only the the bullet it going to spawn.

    can u show me the event you did to make it change it's angle?

  • You can make the bullet object invisible, then pin another object to it.

    You could then every tick, set the angle of the pinned object to 0, to ensure it's always the correct angle.

    yA I Have thinked about that but in my game, there will be alot of sprites at the same time, so doubling it's quantity isn't a good idea because of the FPS..

  • Hello

    I'm currently trying to make a sprite follow some paths and for that I used the bullet behavior and set it angle to these paths but by doing that the image rotate and I need to make it doesn't rotate.. is there a way?

    The ideal would be keep the bullet behavior because of the events already made..

    it's also controlled by computer, not player.

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Guif0DA

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