I making some tests. Making a top view shooter (picture the bird's eye view stages on Contra), but I have a problem, I want the bullets to go in the direction the player is pointing its gun.
I managed to make them change their angle so they move in the desired direction, but if I move the player (rotation) then all the bullets on screen change their angle as well.
Is there a way to make the bullet angle change only when it first spawns or at least treat all bullets as separate instances instead of a whole?