Guif0DA's Recent Forum Activity

  • ok so how would I add the extra health to the hard mode enemy?

    I edited my post with a simple example ;)

  • An enemy have variable life = 50 in normal dificulty

    at hard dificulty you can multiply or add more life to the enemy

    the same for anything that make it harder, if it's a RPG then damage will be higher, etc.

    example:

    if global variable difficulty = 3 (harder)

    then set enemy life = 10 * global variable difficulty

    then the enemy will have 30LIFE.

    if it's on easy difficulty

    it will be 10 * 1 = 10.

    You can also make the layout harder.. example: you have a plataformer game.

    in normal difficulty there's 2 platforms to jump.. at harder dificulty there's only 1.

  • because there will be alot of sprites for each player.

    as I said I managed to do that with units overlapping units + other conditions that I don't remember.. This reduce the number of events needed to make it work..

    Right now I managed to make it work again but I had to make 2 new families, player 1 family and player 2 family and then:

    units overlapping player 1(family)

    units variable = player 2

    and the same for overlapping player 2 and variable = player 1..

    Isn't the best way but it's working.. still.. I'm very intrigued how I made it work last time with only 1 family.. using units overlapping units

  • Oh, that's good to know then!

    I was trying to stop only the sprites that was overlapping on the same family and I have solved that problem with 2 events but forgot to save and minutes later I have NO idea how I made that.. God.. that's crazy =/

    example:

    family is - units

    and there is sprite1 and sprite2..

    sprite1 have a variable player 1 and sprite2 is player 2.

    If I make an event like units overlapping units, it will activate even if sprites from player1 is overlapping another sprites of the player 1.

    But I want only to activate if its overlapping sprites from player 2.

    I have added some more conditions to the event to make it work but now have no idea what I did and forgot to save..

  • mUSIC working - using chrome. ;)

  • Hello

    I'm not sure if it's possible or I'm missing something..

    Can I edit something from a behavior in a family?

    example:

    there are 5 sprites on a family all of them with bullet behavior and I want to change the speed of them to 50, but if I look at the family actions there's no bullet category..

  • when mouse click is down create a new object make that object solid (the object created could be a dot so when you mouse click is down it created a line)

    have you tried this?

    u should try this... this would be my first attempt too.. but I think this way could make the game very slow.. so probably may have other solutions that doesn't affect the game's performance.

    ;)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • u must pick exacly the particle u want to be destroyed.. use the pick function, that might help you ;)

  • yA IT's an already known bug and it will be fixed on next version ;)

  • im crying!

    Because i cannot open my new project in the older version free of this bug... days of work in stand by now.

    Waiting a solution...

    > You could also edit the XML files in a folder project as a workaround. The layout width and height should be at the top of the layout XML file.

    oh! man! You Rocks.. ll try this!! Thanks!

    but i only got a capx file, there's no xml, so can't edit it..

  • Keep an eye on this, now ill sleep =D

    tomorrow ill check it

Guif0DA's avatar

Guif0DA

Member since 5 Dec, 2010

None one is following Guif0DA yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies