Guif0DA's Recent Forum Activity

  • Suggestion #9

    Be able to create pixel art in C2 with the image editor... something like paint, with a transparency function. Nothing fancy, I just wish that I could rapidly make prototype sprites without having to open up paint or GIMP, then saving the file and importing it to c2.

    Suggestion #8

    If you copy an object the changes to the properties are copied to the new instance. When you clone an object it should clone the object with all of the current property settings as the defaults, not clone the standard plugin object. For example, if you have changed the size, font, color of a text object instance, those changes should be the default settings for the cloned object.

    Suggestion #7

    A new condition called: "Is overlapping ''object'' With a specification"

    example:

    if you have 1 family and it have a variable called Test and inside it there is many sprites with different value of 'test' variable.

    You want to make an event that will affect only sprites with 'x' value of test variable but without affecting the others.

    then you can make:

    Family test = 1

    Family is overlapping Family with test = 2 ----> destroy family

    then families with test 2 overlapping others with test 2 doesn't occur nothing and the same for tests = 1.

    Right now if you try the same condition and action, sprites of the family with test 1 overlapping other sprites of the same family with different or equal value of test will trigger the condition..

    this is a really important feature in my opinion ;)

    Suggestion #6

    in an action like Set/add/remove variable sometimes you just want to change the sprite to another one and keep the same action (for that both objects must have the same variable). Right now to do that you have to click in the action, click 'back', then 'back' again, select the new sprite, click 'next' two times and 'done'.

    An easier way would be to right click it and have an option to 'select another object', this option would first check for sprites/etc that have the same variable and would appear a box with the selected objects that match it, you choose one and press 'enter' and/or 'Done'. After that, the action didn't change, just changed to another object.

    Trust me.. this will make the development of a game faster ;)

    Suggestion #5

    Have the option to use expression instead of select an object.

    Example:

    When you use the create object action you first select which object you want to create, my suggestion is have also another option to use expressino method, instead select an object you write what you want like in the Python script of Construct1(System.Create("sprite",1,10,320))

    this way we can work with more versality.

    Suggestion #4

    Keyboard shortcuts:

    Send to top of layer

    Send to bottom of layer

    Apply to whole animation

    Suggestion #3

    More options in the system object, like an action 'move layer(n) X' and Y, this way people can make automatic scroll of a background, there is a lot of place for improvement here.

    If you guys want to share other suggestions go ahead ;)

    Suggestion #2

    New features in the image editor and more event sheet features

    Suggestion #1

    Create a specific sprite inside a family using system create object and selecting the family as object.

    This will be very helpful for map editors and many code optimizations

    This topic have more info about:

    scirra.com/forum/topic51847.html

    _________________________________________________________________

    GOT any suggestions that would like to share? Make a post and I will add at the first page ;)

  • maybe a layer plugin would be a good idea to control them.. like set x positions.. etc

  • 4 directions

    maybe compare his distance of x and y to object??

  • Hey

    I'm trying to scroll a layer everytime but I can't find an action that do that like 'set layer x' or something like that..

    I'm pretty sure this is possible in CClassic but not sure in C2..

    ty!

  • I've implemented your method and it's working very well, thanks a lot!

    but I have a question, I'm trying to detect if the sprite is moving to the right, it will face to the right, if moving to left, face left, etc.

    Is there a way?

    before that I was comparing his angle to detect which direction he was facing but now he's always at the same angle so I have no idea how to do that.. I trying the within angle but not sure if it's the right choice..

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  • Hi Rex,

    Thanks for your great contributions for C2 community!

    I test this plugin with a mp4 video file, which I copied to exporter folder in the server (Dropbox).

    Video Test

    It worked in Chrome, but not in iPad/Safari!

    Anyone has tested it in iPad?

    strange i'm using chrome too but video is not playing.. just a black screen

  • 18.0.1025.142 chrome seems to run correctly

  • haha it's like asking what dya want for xmas..... let me see.. err everything please.probably everything on this list (and further more in the future) will be added, the question is the priority of features, what to implement first =D

    still... it's hard to answer, there's alot of things that need to be added ASAP

  • I didn't tested sound effects yet in chrome, but ya.. musics are playing correctly.

  • Unfortunately I can't implement that because of the lack of family behavior support.. so Ill need to wait more..

    I had before made some tests and yes, i had obtained the same method as you but now I remember why I didn't used it, because I can't use actions from a behavior for a family.. =(

  • Excelent plugin, good work, thanks!

  • Excelent topic, it's cool to know the community is an important part in the project..

    I would love to see Family behaviors, not because I need it to my project but because this is really an important thing... also multiplayer online support would be AWESOME and a simple image editor would be cool too..

    if I could vote for 3 things, would be those.. <img src="smileys/smiley36.gif" border="0" align="middle" />

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Guif0DA

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