Steam's documentation mentions this problem, and indicates that some users use CEF to solve this problem.
4 new APIs have been added to Steam:
GetCurrentBetaName
GetNumBetas
GetBetaInfo
SetActiveBeta
It would be nice to add them in the future :)
Well, you replied that everything seems to be fine, I've already sent a Ticket to Valve Support, let's wait, who knows, with many WebView2 developers creating Tickets, they might not make an effort to fix it.
I feel like I bothered you yesterday with a lot of questions, so I would like to thank you for this excellent Addon, I am working now to have my game start in one of its 29 languages according to the user's language, this addon allows this, which is incredible, congratulations!
I plan to also use those descriptions from the friends list, where it says the game you are running and what stage you are in or something similar, for example Ashley is playing CSGO - Dust2 map OR In Lobby.., I didn't find any expression that allows me to manipulate this, has it already been added or do you plan to implement it?
If anyone can find a solution, it's you. at some point you will get it
Sure, I will study more about the FileSystem, Thanks
Sure, I will contact them, thank you very much.
Could you just confirm that I'm doing everything right?
1. Leave the developer option unchecked, and the overlay checked, and put my game ID
2. Create an action using Steamworks->Unlock Achievment with "achievement name"
3. Export as Webview2
Thaaanks!
Do you know of any example projects that accomplish this?
About the achievements, I tested them and they are working, However, despite playing the sound, it does not appear on the screen during the game.
The documentation says that this is due to the Overlay, I tried using it with it active and deactivated but the problem persists.
What would be the correct way to solve this in terms of structure? do I activate or deactivate Overlay, do I execute any event after unlocking the achievement? Thanks
Sorry for the huge text haha, thank you very much, I feel that this part of saving a JSON and loading it is what is missing in Construct3, and if it has already been implemented I need to learn now, after that the sky is the limit..
Congratulations for the attention to the community, let's dethrone Unity HAHA
Thanks for replying Ashley, I'm already testing WebView2 with this Addon on Steam, congratulations on the significant improvements :)
Regarding the explanation in the Documentation, I had commented after reading it, I am confused about how to use it, because according to the posts in the Forum and in the File System Guide, it is mentioned that it is not possible to save a file directly on the user's machine without permission.
I saw that WebView2 creates a folder in Appdata just like Nwjs, I will test later which of these files are responsible for saving the game and then point to the Steam Cloud...
According to Documentation tab, I can save my game's JSON in a location using the File System, is there an example of doing this using LocalStorage and Arrays, or even a better way to load a JSON array from Save..?
Any tutorial or video teaching how to save to the Cloud using the File System? I use LocalStorage and Array to save, but the location of the json is unknown.
In my head, it would be perfect to start the game -> create a save json file in the Documents Folder, when exiting the game, save this Json in the Documents Folder, and when starting again I was able to load this file, with these changes does anyone know if it is possible to do this now?
Congratulations, it's cool to see interesting Brazilian games
These are improvements that really add value, I even feel like they listened to my requests. Congratulations to Construct Team, please never sell your business or close it, You guys are making history.
Member since 1 Jul, 2024