Steamworks (Construct 3 Plugins)

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    • Ashley's avatar
    • Ashley
    • Construct Team Founder
    • 2 points
    • (4 children)

    There's a section describing how you can set this up in the 'Documentation' tab of this addon.

    • Sorry for the huge text haha, thank you very much, I feel that this part of saving a JSON and loading it is what is missing in Construct3, and if it has already been implemented I need to learn now, after that the sky is the limit..

      Congratulations for the attention to the community, let's dethrone Unity HAHA

    • Thanks for replying Ashley, I'm already testing WebView2 with this Addon on Steam, congratulations on the significant improvements :)

      Regarding the explanation in the Documentation, I had commented after reading it, I am confused about how to use it, because according to the posts in the Forum and in the File System Guide, it is mentioned that it is not possible to save a file directly on the user's machine without permission.

      I saw that WebView2 creates a folder in Appdata just like Nwjs, I will test later which of these files are responsible for saving the game and then point to the Steam Cloud...

      According to Documentation tab, I can save my game's JSON in a location using the File System, is there an example of doing this using LocalStorage and Arrays, or even a better way to load a JSON array from Save..?

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        • Ashley's avatar
        • Ashley
        • Construct Team Founder
        • 2 points
        • (1 child)

        The File System manual entry does say Windows WebView2 is an exception and can write files directly without prompting - see the section "Accessing known folders". The new Linux CEF export option is also an exception (but is currently in beta - the manual will be updated when it's stable), and in future macOS WKWebView will be supported too.