TheBen's Recent Forum Activity

  • Thanks. This is a very nice example, though the sheer amount of events in there could be a bit debilitating. Good work!

  • It's just a demonstration of Python's ease of use, I suppose. The lack of MouseKeyboard support in Python Scripting (or lack of documentation for using it there) makes things a lot harder.

    Still, I think I would recommend to DravenX that he use the traditional GM method - 'hspeed' and 'vspeed' private variables controlled by keyboard inputs to create smooth movement. (It's hard to explain. Just remember "horizontal speed" and "vertical speed" and you'll be able to figure it out.)

  • Southeast Virginia reporting, over. *bleep*

    Storms supposed to come in tomorrow (which is, ironically enough, on my birthday - coincidence?) - shouldn't be too bad. I mean, this got billed to me as "slightly less worse than Isabel", and Isabel was hardly terrible.

    The fact that it might hit NYC sure mixes things up. Hope my grandma (and aunts, and uncles, and cousins) up there'll be okay...

    Yeesh. The East Coast has really been getting the short end of the stick these days - first the forest fires, then the earthquake, and now the hurricane... getting pretty ridiculous here.

  • Well, I guess I'm sad to see the ol' guy fall off... well, most of his throne, anyway. Guy's still a literal Chairman of the Board, if I can remember correctly, so he can still guide the company somewhat.

    What I think will be really interesting is how the big M will react to this. I ain't a genius when it comes to market policy, so whatever Microsoft does in the aftermath of this shocker will be a surprise to me.

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  • Hm... it says I need the SpriteButton plugin to open the cap file.

  • I'm getting a similar error with the latest version of C2 - I can't see the layout screen itself, but everything else is fine. I'm using Windows 7 with a AMDM880G with ATI Mobility Radeon HD 4200 (yeesh, what a mouthful!) graphics card and have re-installed C2 a ludicrous number of times.

    (I think there was a similar bug with r44 or so with that kind of graphics card.)

  • : Ah. That makes at least two of us, amigo.

    And it is pretty exciting to be able to work with stuff like this. I mean, when I was using Game Maker, I was having trouble with stuff as simple as collisions, but now I can work with advanced physics and bone animations to make a ragdoll-based action game. I do miss a few things from GM and the other guys, but I think Construct is here to stay in my book.

  • Okay, okay - I'll shell out 25 bucks or so for the thing; probably best for me in the long run. Until then, I'm sticking with CClassic and hitting the forums here once and a while to throw in my two cents.

    Good luck with C2, alright?

  • I don't think there's a good reason to get the free edition when Construct Classic has none of its limitations. At this point, I don't see anything that C2's done differently from CC, aside from an extremely shiny new interface and a plethora of not-yet-included features - in other words, why will the consumer want to buy this over Construct Classic?

  • Hablo Espa�ol... pero hagolo mal.

    Mis t�os Espa�oles est�n vienendo (?) por la semana, y no estoy seguridad si voy a sobrevivir la noche...

    �Dicen tan rapido!

    I speak Spanish... but I ain't too good at it.

    My Spanish uncle/aunt are coming for the weekend, and I'm not sure if

    I'll survive the night...

    They talk so fast!

  • I have to agree with his main point - it's significantly harder to make a game with a significantly more complex genre than the other games (RPGs are going to be much more complicated than a shooter). Of course, the lack of a developed scripting system (and don't get me started on integrating events and Python) and not-so-great support with data structures (whaddaya mean, you have to set array elements in the Event Sheet!?) make technical stuff a lot more interesting.

    Still, the only real limitations to making more complex games in Construct are time and effort. Making an RTS or an RPG would be harder than making a shooter or platformer in any engine - Game Maker, Unity, the Unreal Development Kit. You gotta work hard, and you gotta work hard for a while, but it's possible.

  • YES! YES! YE--

    Um... I mean... this is great! I can finally use music in my Construct games without having to bang my head against the computer!

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TheBen

Member since 23 Nov, 2010

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