TheBen's Recent Forum Activity

  • I dunno, aspal. I just tried a simple game (you move a simple snake sprite around using the 8dir plugin) with fixed framerate... I think it tore/lagged slightly if I did so much as turn the thing too quickly. I can understand your reasoning there, but I'd prefer using V-synced for my own games.

    Professionally speaking (and let it be known that I'm no professional!), you want to keep the input delay at less than half a second (called the "half-second rule" for obvious reasons). This might not apply to, say, music sequencers (in which case the latency should be about 4 times lower than in a regular game), but if one framerate mode violates this rule, you should try switching it to the other.

  • I think it saves the settings of the Construct editor from when you last closed the .cap file. It's sort of like a bookmark, letting you pick up where you last left your game.

    You don't need a .persist file to use the accompanying .cap, but it helps.

    Oh, and welcome to the forums, dude.<img src="smileys/smiley16.gif" border="0" align="middle" />

  • If it was up to me, I'd +50 you guys. Great work out there. <img src="smileys/smiley42.gif" border="0" align="middle" />

  • ...Wierd. It doesn't happen on my computer. The player does... um... jitter a bit when turning around, for lack of a better word - ah, there it goes. I just had to tweak the animation frame size...

    Do the player's animation frames have different dimensions (one's wider or shorter than the other, for example)?

    PS Don't worry. This forum's pretty polite. No one's going to throw stones at you for asking a question.

  • Hm... seems interesting, but my computer gets massive slowdown when playing it. I'd like it if you could add the option to turn off some of the effects...

    That said, it looks pretty cool.

  • If it hasn't been said beforehand, I'd love better folder management. In C0.x... er, Construct Classic, if you want to put an item in a folder, then you have to do it from the folders tab instead of simply moving it in the objects tab.

    The second thing is probably a plugin that would only draw a portion of an image in a similar manner to Game Maker's draw_sprite_part() function (left, top, right, bottom). It'd be useful for tilesets, textures, etc.

    The third one, of course, is to see to it that animation works for other plugins than just Sprite. An animated tiled background or dropshadow would, I think, be pretty cool.

    ...Oh. And primitive shape drawing. That would help too.

  • To get the boss to float behind the player in a regular, smooth motion, you'll need to use the Sine behavior, which more or less does precisely that by default. You can play around with the parameters to get exactly the right kind of movement, but it might just work right out of the box.

    This is only the vertical movement, though; for horizontal motion, I think you can give the boss a CustomMovement behavior and then set the boss' horizontal speed to

    max(Lancer[8Direction].VectorX, 0).

    I hope this helps.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I think a comparison shot between minimap and no minimap would be nice; the .cap file is useless to most people thanks to the plugin(s) required, and even then...

  • That was some pretty bleeping crazy bleep out there. Sure, the smoothed-out smoke/whatever was pretty CPU-intensive on my rig, but it did look awesome.

TheBen's avatar

TheBen

Member since 23 Nov, 2010

None one is following TheBen yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies