spacewarguy's Recent Forum Activity

  • Looks pretty darn awesome, and this sought of space RPG is something I've been craving to make since I started using Construct. Never could get the generation aspects right though...

    I like the HUD, very clean, but I can't help noticing on your screenshot it says Prospector II... is this meant to be a remake of the already existing Prospector rougelike, which I'm very much fond with?

  • So... you mean by using a "master" object, and having each block set a image point on the "master" object? That way I they would be able to rotate while keeping the correct position, I think.

    My current way is to use a movement behaviour which is applied to each block. This works, but obviously doesn't work with rotation, so I'll give this ago. Thanks! :D

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  • Hiya everybody, again...

    What would be the most efficient way of handling the movement of multiple objects together at once? I have a platformer based game where the player controls a starship made out of blocks. It's a bit like Terraria in space, I guess...

    Anyway, how could I create a system where the player could go to a command module block and then move the entire ship made of individual block objects (multiple types), even if it's just using the 8-Direciton behaviour?

  • What zenox98 means is that when you open the menu to insert an object, there is the "Wait" object under the section "Other". It's icon is of a small clock.

  • Thanks ROJOhound, those are great examples! Many thanks!

  • Hiya everyone,

    I was hoping somebody could help me with this issue I've been having, which seeing I'm not sure what the actual name is of what I'm trying to achieve, I can't give a name. So I've uploaded a picture below that might help...

    <img src="http://i39.tinypic.com/2m5xf0n.png" border="0" />

    In my game, the player is able to build rooms, which is basically just a wall along the outside. This wall is created by tiles in a grid. Each tile is the same object, named Wall Tile. What I'm trying to achieve is a way to get the Wall Tile object to "detect" if it has another wall tile on each side, and therefore set it's type (in private variable) to two, and therefore setting it's animation frame to two. Similarly, Wall Tiles that detect they are on the edge somehow set their type and frame to 1.

    Could somebody help me out with discovering a way to get these Wall Tiles objects to detect which position they are in?

  • It is an interesting and as far as I know, unique mechanic. I also like the style of the game itself, especially the background which is simple and clean yet stylish. Perhaps make it when you are shooting the target reticle stays still, rather than still moving slowly?

  • It doesn't work for me either. Although I can't really find the definite answer anywhere... I'm pretty sure that function isn't finished or simply doesn't work. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • One day it might be able to...? <img src="smileys/smiley17.gif" border="0" align="middle" />

    One thing I hated about Game Salad is that it seemed extremely difficult to get objects to "interact" with other objects. Other then that, it was alright. Except. I. Hate. XCode. Not because I've acually used it, because I haven't, but because the download size was so freaking big.

  • Nice Intrepid! I like the retro approach. And I agree- there is a sad lack of mining games, I'd very much like to see one.

  • Here's a simple way to make an object "swing". Knowing my knowledge, there's probably a better and easier way to do this, but by combining sine behaviours you can acheive a simple swing, also inlcuded in this is ropes that attach to the "board" and move with it.

    I guess it could be useful as a swinging light in a platformer, or something else to add atmosphere...

    <img src="http://i43.tinypic.com/jtvx8x.jpg" border="0" />

    Cap:

    dl.dropbox.com/u/48504160/basicswing.cap

  • Indeed. I used Game Salad before, but it must be the most frustrating interface ever. Now that Construct 2 looks like it will soon be able to make proper iPhone games... well, good bye Game Salad.

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spacewarguy

Member since 21 Nov, 2010

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