Radkampfwagen's Recent Forum Activity

  • Yo lionz

    Thanks for all your help.

    I really appreciate all your help.

    I've deleted "Layout2" so I've set the "Layout2" things to invisible and visible(when the time comes for it to be visible).

    So now it works.

    Also thanks to your help the fire rate works perfectly. :D

    I'm really happy.

    Thanks once again.

    Regards,

    SHIRATSUYU

  • Hey dop2000

    Thanks for the reply. :D

    Yea I think that's what I'm looking for.

    Thanks for all your help.

    Have a nice day.

    Thanks again.

    Regards,

    SHIRATSUYU

    Thanks again.

    XD

  • Hey lionz

    Thanks for the reply.

    I don't know how to operate debug layout.

    I mean will it help you change it back to orignal?

    Anyways I'll be changing the loading thing.

    Regards,

    SHIRATUYU

  • Hey dop2000

    Thanks for the reply.

    I'm really sorry for my poor English :(

    I meant that the cursor would be a sprite and that the cursor would always stay in the middle of the screen.

    A bit like shellshockers the way the cursor is.

    Regards,

    SHIRATSUYU

  • Hey lionz

    Really helpful of you thanks so much.

    The first thing I didn't understand was that I thought it was only possible to input numbers in the every x seconds event.

    But you showed me correctly :D

    But then I run in to another problem.

    Idk why but even though I set the "firerate" to 1.0,2.0&3.0 the fireballs spawn at 0.1 per second

    XD

    aslo here is the events I used,it's the same I think

    Regards,

    SHIRATSUYU

  • Hey lionz

    Thanks very much!

    I'll be checking it out rn

    Thanks again

    SHIRATSUYU

  • Yo lionz

    I'm really really really sorry.

    I don't understand that much English :(

    Please is it alright if you could open up a new project and screenshot the event if that isn't too much of a hassle for you?

    You will need to add-to find the same outcome as my project.

    -dragon sprite

    -fireball sprite

    -instance variable for dragon

    -global variable

    And that's it so please could you show me like that?

    I'll very appreciate your help.

    My best,

    SHIRATSUYU

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  • Hey lionz

    Thanks for the reply.

    I'll be checking it out rn.

    Thanks,

    SHIRATSUYU

  • Hi

    I'm making a game where you move the mouse to move the camera the only thing is that the speed is too fast.

    Ashley is it possible to make options for mouse settings so when you click the mouse button on "project bar" the options for mouse settings will appear on "properties bar".

    Mouse setting examples-

    -Mouse sensitivity-option for in preview or website,

    -colour,

    You name it.

    I'll be happy if you could fix the problem.

    Thanks in advance.

    Have a nice day.

    Regards,

    SHIRATSUYU

  • Hello

    I'm making a game where I would like the camera to move when the mouse moves but I would like a sprite to represent the mouse.

    I'll be happy if anyone could help.

    Thanks in advance.

    Have a nice day.

    Regards,

    SHIRATSUYU

    Tagged:

  • Hi

    You could probably use bounce if you want.

    The one that's meant to flee lets call it"a".

    The one that makes it flee lets call it"b".

    Umm you probably have to input-

    The behavior for "a"--Line of sight

    The event-

    On object-"a"-Line of sight x pixels from "b"

    The action-

    "a"Set angle away from "b"(if that is possible).

    I hope I've helped,

    SHIRATSUYU

  • Hello

    I'm in the middle of making a game where I got stuck.

    Is it possible to pin two objects together without any events?

    Here is how far I am(not that very far at all).

    I've made the blocks and the numbers but how do I pin them together?

    If I input-

    Every tick-Number(e.g.2) pin to "Blockname"

    It wont work because that would trigger all the other"2s",

    Have I overlooked anything?

    I'll be very if you could help,

    Thanks in advance,

    SHIRATSUYU

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Radkampfwagen

Member since 25 Jun, 2024

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