Squibble's Recent Forum Activity

  • I'm thinking the pin behavior. On created pin the hp_background to shooter and then pin hp to hp_background.

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  • What I like to do is have an object (32x32) labeled "camera" and I will add a pin, tween, and scroll to behaviors to it. That way I can then tween the camera to anywhere on the canvas I want or pin it to other moving objects.

  • I'm having a hard time imagining what you are trying to do, but maybe adding a tween behavior to an object, putting everything else into a family, add the pin behavior to that family and pinning that family to the tweened object? So...

    1. Tween object 20 pixels

    2. Pin family to the tween object

    3. (if needed) Wait however long the tween takes and then Unpin objects once tween is done

  • Just out of curiosity, why is it so important the game continues to run in the background, and why is it ok for the player to leave the game to go do something else and possibly forgetting the game is still running?

  • Hi, that wouldn't be it, it would be a crash game. Have you ever played the Aviator Casino game? It's a real-time game, so the game shouldn't pause at any time.

    I don't gamble, so crash game means something completely different to me. I think the type of game is beside the point. The issue is the game pausing when switching tabs. Since the browser won't let you run the app when in a different tab, and you don't seem to want to fake it as I suggested, then how about just give the player a warning not to switch tabs?

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  • I think Tatbarao might be trying to make an idle game or one of those games that relies on timers, like maybe those dragon breeding games? I'm not smart enough to know exactly how to do it, but if the game could store the real world time when a player leaves the tab, and then compare it to the time when they return, and then make changes based on that time difference, then it would kinda be like the game didn't pause.

  • You don't have to pay for it. You can go to YouTube and search "Construct 3 inventory tutorial" and they'll walk you through making a more complexed inventory system for free.

  • I feel like whatever I respond with then the next reply will be asking me to make it.

    Isn't that to be expected since many Construct 3 users are visual learners? Visual editors attract those types of people. I'm one of them. Unless the answer is simple, a complicated written answer isn't enough. Visual learners will most likely need to see an example to learn from it.

    Adic.48

    Here's an example. I didn't create it and I'm not sure who did. I think I got it from someone being helpful in this forum though. I think you can change it to fit your needs.

    https://www.dropbox.com/scl/fi/y8satdsk7szbxeo7c6r7b/click_inventory_example.capx?rlkey=559wy1vrd488ohi1i8zbsg00e&st=atk2fp9u&dl=0

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Squibble

Member since 22 Jun, 2024

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