Maybe ill describe the idea first.
In my game there is the space. And in space you sure can bump some solar systems.
I have splited the "galaxy" view with "solar system" view. so when being at "galaxy" layout you bump a "solar system" object, which takes you to a new layout "solar system".
in this layout the player can only see the star/sun and the planets and the rest. its separated from the rest. Now as space exploration goes theres a need for a lots of lots of solar systems more or less generated or hand designed. As far as my knowledge go theres only two solutions to this matter (aside from VRAM eating multi-layering)
1. Make ONE layout PER Solar system (which is almost insane thinking of the numbers)
2. Make ONE layout that will arrange himself by reading the informations.
my problem is, when the 2nd options sounds most apealing - i dont know how to exectue it.
basicly: player enters previously visited system - the solar system infromations(what objects, how many planets, where, how far away from the sun ect ect) are loaded. If player visits non-visted one the infor is randomly generated but STORED after this to avoide random generation each time he enters.
this would be great but i dont know how i can do it. How can i write those information somehere after randomly generating and then load them back when player visits the same system.
i know, i can as well just hand made all of them but... you know
(PS: if anything is unsure for you please ask me. i know i have a hard time describing my problems. even in my native language)