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  • well...

    <img src="http://img837.imageshack.us/img837/6668/stworek.gif">

  • scirra.com/forum/search.php

    actualy i did that.

    and your irony was at least needless

  • i think all of you got the wrong impression.

    i didnt knew about the past as i havent been here back then.

    i have never imagined that my words will be taken as a attempt to ignite a flame war.

    shame that no one though about, that perhaps i started this thread in order to stand up and defend Construct (if needed) but also inform you about something you might be not aware of. after all the topic stated clearly "Construct Rip-off?"

    silly me.

    you can propably close/delete this thread.

  • i am not taliing about their age but the "new interface" which in my rotten eyes is almost a raw copy/paste of Constructor (or the other side around).

  • two game engines

    Both are much alike.

    One is Construct, the other one is Multimedia Fusion 2.

    Construct is open-source freeware, then MF2 is comersial costs 313.65 $ and is royalty NON-free which means you must share your incomes from your game with them.

    did anybody else noticed how alsmost IDENTICAL they are? but who was first? is one a rip-off of the another? then who was the first? this is extremly weird. just look at this:

    this ss is taken like 5 minutes ago from my PC

    this is from their web

    <img src="http://www.clickteam.com/website/usa/img/pictures/mmf2dev-bigshot.jpg">

    and that quote from their website...

    [quote:2b6pmc08]"Introducing Multimedia Fusion 2 Developer's new interface!

    Multimedia Fusion 2 Developer's stylish new interface allows even the most novice of PC users to navigate and develop games and applications, without any prior programming knowledge."

    its just like Constructor, only enhanced incredibly. all the interface, options, even the windows - they are all like copy-paste

    how is this possbile? em i missing somethng obvious? maybe Construct devs are working for them too and i am just missing the obvious? can someone enlighten me? i am DAMN confused.

    heres their link

    http://www.clickteam.com/eng/mmf2.php

  • [quote:295bxukr]And me?

    average programming skills

    if you rate your skills in programming "average" then by compare i must at "minus infinity" level

    [quote:295bxukr]

    average music composing skills

    average or not - they are still present. i, for example - have none. so ANY skills in this area would be warmly welcomed

    [quote:295bxukr]below average drawing skills

    as previously, ANY is always better then NONE. i cant draw a damn happy face without lines going all crazy. if not for the PhotoShop and various assests generators i have in my possesion any and all my games must have been made in ASCII

    seriously Tulamide... for me you are a GameDev god. or at least arch-angel heh

  • Hm, come to think of it, you could use 3D layout... randomly spawn some hundred stars at different Z-levels, then rapidly change view distance and blackout. Cheap trick. Try it in a new cap and see if you can work it in somehow... such as through layer inheritance.

    that can actualy work... thank you!

    ill try to out

  • Just fake it? There is no need to use big animations or even movie clip for the tunnel effect. Creative use of layer or object effects and particles can accomplish the same. Maybe even with sprite displacement.

    that is true but.. i use outside program to generate such animation effect... i wouldnt know where to even start in order to make Construct generate such animation by himself.

  • Sorry, but that's way, way, way, way.... way out of the realms of whats possible.

    What your describing is more like a cut scene, than an animation.

    actualy not lol its just the effect from Cockpit view when you open the space tunnel.

    and part of it is supposed to always play when you enter the cockpit while in tunnel.

    [quote:w4u0znev]No, it doesn't. What you are attempting to do is quite literally unreasonable.

    Game designers (both professionals and indies) often have to sacrifice quality in order to fit within technical limitations. What you need to do is redesign your animation so that it won't choke your average video card. If you continue to think that you must make your animation that big, and with that many frames, then you will get nowhere.

    Try to think of an alternate method, because what you're asking for simply can't be done the way you want to do it.

    excuse me but ive seen bazilions of games with bigger and smother animations then this and they used 1/10 of the ram i am using. so it is possible. my question is not "IF its possible" but "how".

    and its not me who make the rules of logic - if you are siting ina cockpit, and you open a semi-dimensional space tunnel its onlu obvious that you (being a pilot) should see the tunnel opening and filling your whole field of view. how i am suppose to redesign that? You can see some type of warping/hyperjumping in most FPP spacesims. damn, even grandpa of spacesims Elite had something similiar.

    its just a matter of technique used. I can imagine that this (the tunneling) can be setup much easier in 3d engine, but Construct is mostly 2d. so when i cant have 3d eviroment i can try to mimic it with images.

    ever heard of a game called Starscape?

    Subscribe to Construct videos now

    check from 0:50 (that particles flying from off screen to the center).

    damn how i am misssing a proper avi object plugin then i would just play the animation in the background instead of using Construct as slideshow.

    see the exe

    http://dl.dropbox.com/u/15566547/HS/tester.exe

  • i think i would be able to kill a human being if that would grant me your skills in .blender

    damn those suits models... how long you have been working with 3D modeling btw? I em - after 3 weeks of trying my luck with blender - even more dumber then at the beggining.

    thats why i use 3rd party program to build up 3D models from premade parts.

    anyway, thats just beautifull

  • hmmm, hi guys. i have read the whole topic and the one corresponding with the issue (VRAM & Pow 2 Textures) and i know that cutting images IF properly is good. but i have a problem...

    you see - i can image cuting the tiles of a static image.

    but what about animation? especialy a huge one.

    i am asking because here i have a very nice looking animation. but i also have two problems.

    first: it has 1521 x 435 resolution

    secund: it has 106 frames

    now how i am supposed two cut that, left alone arranging on screen...?

    this animation alone eats 200MB+ of VRAM, and he whole aplication eats 500MB+... quite huge numbers for a Layout with just 3 pictures, where 2 of them are static.

    and yes, it has to be that big, and yes it must have 106 frames.

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  • http://dl.dropbox.com/u/7658043/fs4.cap

    Fixed a little problem that everyone overlooked,The Shadow is supposed to pass over the boxes Not underneath them.

    you sure have eyes for the details DravenX top quality as always

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Vilehead

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