Slowly but steady - I'm getting there. Nothing too fancy because its like 2nd week of Dev.
HIGH QUALITY VER>>> http://imgur.com/gallery/J5qpK
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!!!NEW 2016-07-19!!!
!!!NEW 2016-07-20!!!
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To put it simply: A space game went on a date with HR Giger, got wasted and then crazy and had a baby. That baby - is my game.
I love space and everything related. That includes video games, of course. I love the exploration, space battles, huge chunks of metals exploding, lasers being fired. But also the unknown, the feeling of isolation, the numb silence of void.
I also love horror movies and games. Everything twisted, surreal, nightmarish. Alien and Event Horizon frenchise are one of the best examples where Sci-Fi blends with horror genre. And the game will be like that.
As for gameplay - I don't want this to be a shooter type. More like Thief in space. You are fragile, but you also got big guns. So you have to aim carefuly, wait and watch for a good opportunity. Thats for combat.
Now what else - scavenging, surviving. You fly around, collect hidden goodies. Use what you find to upgrade, expand and recover. Try to stay alive as long as possible. Robinson Crusoe in space?
When you are not fighting, running away or scavenging - you dive deep into the game world, trying to understand what exactly is this place, this space. So lots of storytelling. The end of course is when you'll find a way out. But in the meantime - you encounter various events. A bit FTL: Faster Than Light -like. So adventure like pop ups. Sudden scary occurence. Oh and you can walk around your ship.
This is by far not the whole package, but at this stage of development - I just don't want to say too much. I would like to surprise people with features and depth. Not spoil the fun before the game is even done.