Po10c's Recent Forum Activity

  • Yet another game not available to South Africa:-( Why?

  • Entry

  • Hi guys, I know you can take a snapshot of the screen or a sprite, but how can I save that to a file?

    And then, how do I load the file into a sprites image?

    The only option I get at runtime is load image from URL. Maybe Im missing something, but it would be great if it was possible:-)

  • My game for the windows 8 competition: Xtra Pet!

    apps.microsoft.com/windows/app/xtra-pet/19c20ab9-ff8f-4a44-b661-2b38cdd1ca58

    Its actually just an alpha compared to what I have planned for it.

  • Thanks Jay, will see about making a shorter timed version, but in reality my game is made specifically with windows8 in mind, the idea being to snap the game and be able to see if your pet needs attention, while doing something else.

  • Good luck with the competition Jay, its interesting how we all get different issues on our first submissions. Soon we'll be pro's at it and get accepted first time!

  • Wooo, woke up this morning and checked my email, and saw MS accepted my game! - After I just added particle effects to touch events and better explained the controls.

    All those late nights and sleeplessness at least got my game out there.

    Now I can relax and think of all the features I can add when I have a C2 license.

    Link to game on Windows store apps.microsoft.com/windows/app/xtra-pet/19c20ab9-ff8f-4a44-b661-2b38cdd1ca58

  • Here are some images of the "completed" game. The graphics are probably only "prototype/alpha" suitable, but hey, I'm a coder, not an artist.

    <img src="http://s1.postimage.org/utmpp0vwv/Capture.png" border="0" />

    <img src="http://s1.postimage.org/7tknqfngv/Capture1.png" border="0" />

    <img src="http://s1.postimage.org/v92kvs77z/Capture2.png" border="0" />

    <img src="http://s1.postimage.org/uxl4j0qrz/Capture3.png" border="0" />

    <img src="http://s1.postimage.org/fddqshgnj/Capture4.png" border="0" />

    <img src="http://s1.postimage.org/l2tzcsmtr/Capture5.png" border="0" />

  • Update:

    So my game failed certification due to the game not being fully touch and keyboard mouse compatible. I was like WTF, but then I made star particles on everything the player can touch, and added a popup on the start of layout explaining each objects controls. Also used my last event to allow "esc" key to go to menu, and "M" key shortcut for muting sound.

    Dont have any events left for adding hotkeys to use items though, so Ill just hope MS has mercy on my ass.

    Things that I didn't quite get right:

    1)Having a different view when the user snaps the window, it just resizes the whole game and hides the object panel.

    2) Didnt think my graphics resolution through - the game runs at 1024x768, which means black borders on widescreen. Gonna revamp the whole thing if people think the game could work, just need an artist though.

    3) Should have used local storage from the other win8 plugin, so the player has an image in the main menu screen of his pet.

    4) some minor bugs and stuff, If your gonna try and break the game it will do some weird stuff, especially with sounds. and the ball throwing.

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  • Alesandro Wow, didnt know that. In fact I do have global variables. What a bummer.

    Thanks for that one, we can consider this case closed then.

    Dont worry about downloading the cap file guys.

  • filehosting.org/file/details/404516/Bug.capx

    The total number of events in my capx is 90, but construct counts them as 100. I had more event sheets and layouts, but deleted them.I dont think I put code in them though. Possibly. Cant say for sure.

    This is really screwing me now as I just need 5 more events.

  • Its late Monday night here in South Africa, so I've just got time to post the game up as I have like 12 hours over the US.

    I'm very nearly done, just tweeking some animations and adding audio.

    After that, I need to quickly put together a splash screen, logo and a help page.

    The one difficulty now is that Ive reached my limit of 100 events, so I'm going to have to sacrifice limiting stats to 100points.

    At first I thought, wow this will be so easy. But then the coding got real bad and I had to rely heavily on using comments and ordering my code. Construct really made that part much easier and I would never have made so much progress if I used any other tool.

    Ooh, had one scary part where construct crashed and I lost like 4 hours of work. My excuse- I was steamrolling like hell and everything was working perfectly as expected. Nearly shat myself, but I learned my lesson.

    Will post my game's details here after I recovered from the expected late night tonight.

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Po10c

Member since 14 Oct, 2010

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