Po10c's Recent Forum Activity

  • Easiest would be to make a tiny invisible sprite, get the input coordinate/2 and set that as the sprites x,y. Then do a collision check to see what it overlaps.

    For 1 axis you only halve the X or Y.

    That would take 2 events (on touch) and (on overlap),and I cant think of a way to hack the touch input directly.

  • It's a good site. I saw some nice music on there.

    I especially like that the music is offered free for non commercial projects, like a lot of mine are at the moment.

    I will definitely go there when I want to add music to my games.

    Here's the link for convenience: http://soundimage.org/

  • I have made a prototype that gets inspiration from a very old game, that we think could make a nice new game.

    The goal is to make sound part of the gameplay so that the player thinks he is contributing to how the game sounds as he is playing - looks too.

    We have Zero Budget, just want to make a nice game. If it ends up being something that can get revenue I have no problem with sharing.

    The game is a bouncing ball type thing, where the goal is to reach the end of the level without falling off ledges.

    What we need is someone to work out one or more background tracks, and a sound for the bounce, depending on what the ball hits.

    The bounce sounds need to fit in with the music to make it complete. We can work the level design around what will sound nice and still be challenging.

    Link to prototype: https://dl.dropboxusercontent.com/u/274491969/index.html

  • I'd be interested to help. Cant do much graphics, but it seems you can handle that.

    I like AI, Level design and making interesting game mechanics. I also don't have any problem with English spelling and grammar.

    I have a personal license and use GIMP for graphics.

    PM me:-)

  • If you're looking for someone to help code your projects, I'm available.

    No cost, except if you make money on completed game, I would appreciate a piece of the pie.

    I'm basically looking for a challenge using C2, and to work on a project that isn't mine because I tend to drop my projects too easily.

    I can: Code C2, design maps and come up with game mechanics.

    I'll even be willing to share my own unfinished projects if any of them interest you to try complete something.

    PM me or mail to

  • I love it!

    I've been grieving about space games not using "realistic" physics for flight, and now you've answered my prayers!

    You pulled the concept off nicely, and I think this game could sell.

    Just keep working on getting the movement perfect...

    Also some variety in space stations, like ones with more difficult entrances to navigate etc.

    One idea would be a nav assist that shows you the true direction your moving, unless youre playing on hard difficulty:)

  • bWard Awesome! The screenshots look fabulous. Too bad you just missed the competition though:(

  • I've just finished doing some emergency bug fixes and I can finally go to bed, 1:30AM and work "tomorrow" :(

    At least I am secure in the knowledge that my game won't come off as ammature as it actually is. I'm actually looking forward to actually have time to play and enjoy my own game.

  • Wow, I uploaded my game on ALL countries, chose the 12+ option, no certification required and viola! Downloaded my game today and no problems(except all my bugs:D)

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  • Yeah this is a WTF situation, Im having the same issues. The modded Win8 plugin by Iunk has support for this but not scirra's Win8 object. Just P's me off that this hasn't been fixed yet.

  • Bump, any suggestions?

  • So now Ive had more time to test my game on Windows 8 as a full app, I'm discovering some worrying bugs that didn't show up in browser tests.

    Guess I'm a bit screwed right now ha ha ha. Not friggen funny...

    At least most of the game mechanics work, but still its not as good as it should be.

    I wonder how long MS takes to accept a Game update?

    Maybe if I sacrifice another night's sleep I can get the worst of the bugs out before the judges start playing....

    To sum up: Making a game that plays out slowly is very difficult to test for bugs even if you speed up the events.

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Po10c

Member since 14 Oct, 2010

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