C-7's Recent Forum Activity

  • <font face="Arial, Helvetica, sans-serif"><center><font size="5">Try it!

    Layered Interactive Music (demo)</font>

    No plugins, uses Web Audio API for looping.</center>

    This brief demo demonstrates interactive music through layering/versioning, and the changes are made through in-game triggers. It can be applied in nearly any setting, though it does have best results when using a browser that supports the Web Audio API (for seamless looping). This demo incorporates five different version of a track, syncs them, and dynamically brings different tracks to the forefront. It is triggered by simple zones which the player may walk through. There is also a DANGER button in the corner that triggers a darker, more intense audio track. It is all done with no third-party plugins in Scirra Construct 2 and can be controlled via Touch, Mouse, WASD, or Arrow Keys.

    I've uploaded a commented CAPX with the audio files included so you can see how I have it all set up. It is a very easy-to-implement system and can really make a big difference to a lot of games.

    </font>

  • I tried Desura a while back but didn't reach the $500 threshold. So they basically stole all revenue while I was trying to alpha-fund a game. I don't think I would ever go back. I've pocketed more money with an unfinished version of Courier than I ever got trying to release through Desura (which I made $0 from).

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You have a couple choices. First, you could make your level along the bottom of your layout and disable unbound scrolling so it can't exit. You could also have a small, invisible object that you set to follow the player (maybe at player.x, player.y+180) to make an offset and use scroll to to THAT object instead of the player.

    Really, I'd use both and then get fancy and use lerp in how you set your invisible object's position to make it smooth.

  • Wow really like the art style, it's perfect! Ever consider doing freelance designing to help with funds? I am sure lots of people would love to employ your skills.

    Also during gameplay, and this could just be my poor laptop, but the character seems a bet jerky when moving and especially when running. I noticed this during the main menu to, the buttons jerked around once they were clicked and the zoom in animation began. Didn't really notice this with the npcs or trees, so it seems just to be the player.

    I honestly hadn't really considered it. I've just developed the skills that I've needed for my own projects and never really thought of myself as an artist outside of music.

    The jerkiness is strange--especially if it is localized to just certain things. I've gotten strange things like that on non-hardware-accelerated situations. Like if windows aero stops working, for instance. A restart solved those problems. I have an old laptop I try the game on periodically and I haven't had non-uniform jerkiness on it. Just uniform framerate drops (very weak laptop from 8 years ago). On my 7-year-old desktop, though, I get no such issues. Would you mind posting your specs and, if possible, let me know if a simple restart helps? Thanks for playing, though!

  • I think it would work fine. I would consider making multiple layouts that link together as opposed to one gigantic one, by the way. It would be much more manageable and would perform better (true of any engine). I agree with the idea of using a few smaller projects to prototype different elements of your game. Nothing huge, but make them work and work well so when you make it all together it will be a smother experience.

    Nothing you describe is really outside of C2's capabilities and it has a very nice workflow, which should help you go quicker. Not in the same genre, but try out Courier in my signature. It has many of the elements you're looking to do, though try it in Chrome for the best experience. I think it may be a good way to estimate for yourself. I have a significantly larger map coming in my next content update which should show a little more of C2's capabilities. But give it a look and gauge things a bit and see if its in the realm of what you may be pursuing.

  • You could use clay.io's advertising plugin (with the main plugin) to insert them where you'd like. I believe it works with node.

  • You just need to add a condition to your event.

    On start of layout

    If audio tag "whatever" is not playing (done by right-click inverting "is playing")

    ----------------Play audio

  • This is a limitation of audio streaming. Only one track from the music folder can be played at a time because it streams from the server. Place your music files into the sounds folder and you play multiples. But this means you need to change things a little. You will need to preload these audio files or there will likely be a delay before they play as they must be fully downloaded before they'll play.

    Also, when doing layering audio, you're going to want to use the "seek to" action at times to make sure the audio is lined up. You can seek the audio to the playback position of another file, which I believe is documented in the manual.

  • Wrangler

    That's looking great! Your resources are looking really nice and fit well together.

  • C-7 Everyone with a license wants that but to remain fair you will be limited with the free edition limitations so no one have benefits more than others.

    Cheers,

    Hadzy Hayman

    Oh, I know <img src="smileys/smiley17.gif" border="0" align="middle" /> But still always going to want more.

  • Start: Monthly

    Completion: 1 week

    Theme: Nothing longer than like 2 words. Preferably gameplay oriented, but switching it up some months is fine, too. A theme that could tie into gameplay or non-gameplay elements would be neat, too.

    I wish I could use more than 4 layers, though :-P Really, I'd love more than 100 events, but that one is fine to keep things simpler.

  • I agree with a ton of it! I would suggest a more comprehensive FAQ thread or something, but maybe those specific people wouldn't actually check it anyways. I know that once I got trigger and continuous events figure out, things turned easy as heck with C2 (and CC) and solved most of my issues. Ie, events that trigger once when conditions are met VS events that run continuously while conditions are true.

C-7's avatar

C-7

Member since 9 Oct, 2010

None one is following C-7 yet!

Connect with C-7

Trophy Case

  • 14-Year Club
  • Popular Game One of your games has over 1,000 players

Progress

15/44
How to earn trophies