C-7's Recent Forum Activity

  • Percent means "per one hundred" so it is value/possible then * 100. So if you have 5 apples out of a possible 7, that's 5/7*100 = 71.4%

    In C2 you can use the 'round' expression to round to the nearest integer (whole number). so round(5/7*100) would give you 71. If you want it to have the % symbol, just use &

    So:

    On Action---Set Text to round(5/7*100) & "%"

    Will set the text of a text object to 71%.

    Also, How Do I is generally (to me) for more in-depth questions whereas Beginnger's Questions is simpler questions for people starting out with C2.

  • It would take some planning, but you would need subevents that correspond to your "quality" variable. The button would just set the quality (say Low, Med, High). On low, remove most particles, most effects, certain scenery objects on start of the layout, any overlays you're doing. Medium would include particles but at a lower amount, omit just some of the bigger effects, some scenery objects, etc. High would be how you're making the game now. It all just needs to be run in your event sheets to modify your existing game through events based on the "quality" variable.

  • Here's a lantern effect I made for someone that you could easily adapt for flashlight use.

    http://www.adamcreations.com/show/shadowshow1layer.capx

  • I'm not sure what you have going on exactly with your events, but you could just set the player to invisible (instead of destroying) and set an instance variable on it to keep track of if the player is "dead" or not. That way you could disable things happening to them, it would look identical, and you could still do whatever you want to the player object since it still exists.

  • Thanks for all the people who've checked it out! Just a few hours left

    vote for it!

  • It's really difficult to see what you have going on without a capx (or a capx of just that element of your game if you're not comfortable sharing the whole thing). We don't know any context to your game.

  • Out of the box, it can't be done. In Construct Classic, it was called "offset", but canvas 2d has issues with it.

  • C-7 Nice game man! I just think you can improve a bit the gameplay, like decrease a bit the acceleration of the ship.

    I enjoyed your job in the trailer too, I'll even get some references for when I make my trailer

    Hah if only we were allowed to make updates! After the competition is over I'll probably go through it and give it some proper attention--there's only so much you can do in three days!

  • gillenew Your game was a ton of fun!

    Here's my entry for the Indies VS Gamers jam! Check out my trailer for Spero!

    Also, be sure to try the game out and vote for it!

  • Pilot the Spero in a vertical shooter made entirely by me in the 72-hour #IndiesVSGamers Game Jam on gamejolt.com! See how high a score you can get by using your weapons, shield, and quick speed to launch free from Earth and end the conflict once and for all. Spero includes multiple seamless levels of play, an adaptive soundtrack, and piles of enemies ready to try and rip you to shreds--but they wont, right? Right?

    Gamers have a week to rate the games on how much they liked them. Be sure to give it a look--and be sure to check out the other games too! Completing a game in 72 hours is a lot of work!

    I created everything (game, graphics, music, sound) from scratch in less than 72 hours. Go test your skill and see if you can beat it! Think you can beat my score?

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  • This would actually be a big help for me for some of the overworld areas in my game. The find object thing would also be nice, though it isn't really as big as zooming out further.

  • Hey I had a lot of fun with it! As of right now, I have the #2 score with 29409!

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C-7

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