It would take some planning, but you would need subevents that correspond to your "quality" variable. The button would just set the quality (say Low, Med, High). On low, remove most particles, most effects, certain scenery objects on start of the layout, any overlays you're doing. Medium would include particles but at a lower amount, omit just some of the bigger effects, some scenery objects, etc. High would be how you're making the game now. It all just needs to be run in your event sheets to modify your existing game through events based on the "quality" variable.