C-7's Recent Forum Activity

  • Haha nice work! Let's see who beats my score of 7388!

  • As far as I know, the object names in the project reference "objects" defined in the game's code whereas the images on export are just the graphics that the objects reference/use.

  • It can on mobile depending on the hardware and what you already have going. It shouldn't take much of a toll on desktop at all.

  • Have you tried restarting your computer?

  • You're on the demo version? Sorry, you should have specified. Perhaps 9-patch objects aren't supported. Or local variables maybe? I really don't know the specifics of what is and is not enabled.

    Here it is running: Loading bar

    here is the event sheet:

    The green bar is a thin tiled background, the outline is a 9-patch object so both can be endlessly stretched with no ill effect.

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  • It shouldn't have anything to do with C2. Do any c2 games load for you? There isn't a plugin or anything, it runs directly in the browser engine. I would check your chrome and ie installations.

  • Not that I'm aware of other than quickly moving your camera and taking multiple shots quickly. The stuff off-screen isn't rendered.

  • A separate layer is the answer, but they need to be fully opaque and then you lower the opacity of the layer (not the objects).

  • > I already tried that.

    >

    > It doesn't work in Chrome or IE.

    >

    I have no problem playing it in chrome..

    I have no problem playing it in Internet explorer..

    I have no problem playing it in Firefox..

    All I had to do is change the preview browser in project properties..

    Me too. I tested in in IE, Chrome, and NW (I, admittedly, skipped Firefox). If that example doesn't work in your browser of choice (and you're selecting it from the preview setting) then you have some other issues on your computer to work out.

  • Go check through the manual and some tutorials for some of these basics. The 8 direction behavior by default uses the 'default controls' or, rather, the arrow keys for movement. You can add events to simulate those button presses (and disable them altogether) via events.

    The progress bar is pretty simple once you get the idea behind it. You need one object (either a tiled background or 9-slice object) and one variable.

    Here's a simple example: http://www.adamcreations.com/show/loadingbar.capx

  • Here, I made a quick .capx (in C2 208) to give you a rough example. You can toy with it to make it more to your liking, but I was just demonstrating how it could be done.

    http://www.adamcreations.com/show/millions.capx

  • Look into subevents in the manual to make a nested hierarchy of how you want to decide what gets the weird treatment. You'll need to compare if score > 1,000,000 change scoreText (or whatever you name your text/spritefont) to int(score/1000000) & "." & int((score-1000000)*.000001) & "million"

    Something along those lines, but check the math because I didn't bother counting zeroes on my phone. Just have a series of checks about how big the score is or isn't and format your text with some math.

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C-7

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