NugMan's Recent Forum Activity

  • Seems that 99.96 is stable (only bone movement is gone?!) so I'm thinking of moving my current project on it. It looks like nothing broken when I launch my .cap in .96, so is it bug-free? Or I should remade all of animation (which include custom hotspots in some places) and event by hands in a new blank cap?

  • And where is Bone Movement Behavior? Anyone found it? Help?

  • In my game character can use many weapon types, weapons and armor. Also they are shown on his sprite. So if your inventory says it's Katana in your arms - you see it. If katana is poisonous then sprite is different (could be rough-made katana with green lines or smthg doesn't really matter now). If I want to add new weapon to the game i simply add his stats and image name into ini, put image in the right folder. From now my new weapon can be obtained randomly as a loot from enemies.

    The question is - how it could be done? I had some thoughts:

    1. Creating different sprite for each weapon (Oh my.., 20 swords - 20 different objects, it's killing me );

    2. Creating different animations in one sprite (omg, huge amount of it!!!);

    3. Changing sprite of weapon via in-game preload (O.M.G. If i had to choose between 3 or 5 swords it will be painfull. Image Manipulator all-the-way when choosing like "what I prefer more - maces or swords?" And App could crash easily in that case);

    Help needed!

  • > Ah so its a bug?

    >

    No, you should be using 32 bit images for everything.

    Why should we? It a feature that expected to be implemented. Looks more than incompleted feature or bug rather than we should use 32bit. On-the-fly convert would be better than just ignoring alpha? </IMHO>

  • Can you post a screen of your actions, or copy as text this part of event list? Or maybe cap.

  • Maybe I didn't understood you right, but you can use different Z in Array object for each enemy. For ex. Enemy's sprite UID = 1 array Z = 1. If I'm wrong see my sig)

  • In my case it was. Use gif for color table, or png24

  • Maybe you'll find it usefull.

    http://www.scirra.com/forum/viewtopic.php?f=3&t=7400

  • Thank you for reply on my roguelike)

    And yes, it looks weird, the shadow will be added, ellipsish one)

    Sinclair

    It's a ninja(

    A brutal one he is)

    amora

    about Talbot - i must admit it's really great. Keep up the good work!

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  • Speaking russian?

    Cause if so check russian community page. You can find some tutorials translated.

    ???? ???????, ????? ??????? ???? ??? scirra construct ??? ???? ???????????? ????????? ? ??????.

  • I have random(99) in my event list 16 or 17 times. Is it true that its generating only once per tick? So i have random(99) same each time, renews only when start doing the list again (in second tick)? Solution?

  • Sorry - using construct 0.99.96 - last "unstable" build

    -> Sprite: Set 'old_x' to Sprite.Value('x')

    -> Sprite: Set 'x' to Sprite.X

    -> Text: Set text to (Sprite.X-Sprite.Value('old_x'))/Timedelta

    'old_x' and 'x' - prvate variables. Text - just text to display current Speed.

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NugMan

Member since 30 Sep, 2010

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