NugMan's Recent Forum Activity

  • Is there a way to create fog of war? Not just darkening the invisible area, but to see objects that were there at the moment you've seen them?

    Thought about ImageManipulator, but then what if i have 2 sprites on a tile, like enemy and item. Create masks above them for each sprite?

  • There is a way to get your speed back, not to define it, but it will work only if when you exit for ex. water to new surface that 100% identical to one from which you got into the water.

    Something like "if got in water set private variable "oldspeed" to speed, then change speed and if not in water set speed to "oldspeed""

    But it's a crap

  • I don't quite understand. Are you using MessageBoxes to pause the game? Just set the time scale to 0.

    People looking on youtube video, it calls "construct easy pause" or smthg. We need to delete this video)))

    BTW timescale pause will work only if his evens are time-dependant.

  • You have "if in water then anim speed is xxx". Now make "else" with mormal speed defining.

    Or make "if not in water then anim speed is xxx"

  • Oh my... god bless you for this!

  • I found a bug when you copy-paste sprites from one cap to another. This post is just for people who already (i've read those advices about buggy copy-paste from cap to cap) copy-pasted their objects between caps. This is a road too nowhere.

    Known symptom - when you duplicating one of the sprites (i mean creating another instance of it on layout), the other sprite (the other object) disappears from the object bar, but in the project you can see it in it's folder, and all events that involves it are there too.

    Maybe you all already know about it and not doing this mistake, but for those who have their backup that is more or less up to date, i suggest to roll back before it's too late.

    P.S. Sorry if my topic will be considered by someone as flood, maybe somebody will find it usefull.

  • Problem is that not everyone's graphics card is the greatest, and importing this way can leave artifacts.

    This is the aspect i've missed. anyway if i'll get positive feedback on this problem after release i'll rewrite some parts. Thanks for advice.

  • Have you tried Luomu's Dungeon/maze generator plugin.

    Yes, and must say it's a great plugin Luomu, but in my case particually, quadtree is definetly 2x better

  • Help me someone. Stuck in it for couples of days, no luck.

    Here's wiki description of quadtree http://en.wikipedia.org/wiki/Quadtree

  • So it seems that OR'ed comparisons with numbers are working unreliable?

    I've got issues even with string comparsion, imo it's about OR in all cases - unstableness)

  • Check deadeye's Platform School, great tutorial

    http://dl.dropbox.com/u/9498285/Platform%20School.zip

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  • and there's no way to set the background to alpha.

    You can use images with alpha defined alreay, like png24, gif.

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NugMan

Member since 30 Sep, 2010

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