nemo's Recent Forum Activity

  • LevelUpJordan, have you run the directXweb installation that can be found from your exported project?

  • I was just going to post about this. r138.2.

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  • I have tried, but it doesn't work. You can only control one of the playing audios. Even if you set 'on resume' and call stop Music it would seem like problem solved, but it's not. If you then repeat what caused the problem originally you will have new audio playing over the old one again, more audio tracks you can't mute or stop.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/53898431/Junk/audiobug_in_r138_to_cocoonjs.capx

    Steps to reproduce:

    1. Launch zip-file in Android CocoonJS launcher.

    2. It will play music, now hide it to the background so you can do other stuff while CocoonJS and this file are still open in the background.

    3. now return to the CocoonJS so that this is still running.

    Observed result:

    Music doubles itself and there's nothing that can be done to prevent this from happening. Every time you repeat this hide cocoonJS while it's still runnng your game. these cloned tracks can't be stopped or muted.

    Expected result:

    Play music just like before and allow user to answer phone calls and then continue playing without this bug playing songs over each other.

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Construct 2 version:

        r137 - r138

  • With the same specs as Valerien I also receive this error when I try to preview my game with google Chrome or Internet Explorer.

    also after exporting to CocoonJS my game won't start.

  • Great work guys. WebGL or not, this opens lot of opportunities for serious projects.

    I have seen lot of projects that over use WebGL. It just makes things easier, but it's not something needed to make a good game.

  • sqiddster, thank you.

    It's really nice to hear at least some feedback, because I have have no idea if anyone would actually pay for it if I would place it to Steam Greenlight.

  • TELLES0808, thank you.

  • onur

    Just indiedb.com

    I will be adding some updates there.

  • ---

    Here's my project at it's current state.

  • It would be kind of cool to have a forum prison instead of IP ban. Then these prisoners would only be allowed to talk with each other and with the spam bots that are trapped in there<img src="smileys/smiley1.gif" border="0" align="middle" /> Maybe with some rep they could bail out.

    This was more related to what Ashley said and I'm not serious.

  • I'm facing a bit sad situation right now with my project. With 1.3 my physics based game was running well on Android. FPS with Samsung galaxy S mini was 40 FPS and with Asus Transformer(4.0.3) it was pure 60 FPS. Now when I run my game in 1.4 launcher with galaxy s mini, I get 50-60 FPS good, but comes with this horrible audio bug. Asus Transformer(4.0.3) runs my game now with 20-30 FPS, making the game unplayable.

    The audio bug must be something that Construct 2 does when leaving the app and then returning to it.

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nemo

Member since 23 Sep, 2010

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