nemo's Recent Forum Activity

  • I think this is better than Ouya and I see much more future potential with this.

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  • Ashley

    I have created a physical skeleton and the head of it, is just invisible black box with the actual visible (Head)object pinned to it.

    This is almost OK looking, but it doesn't follow the (box)head so well and kind of shakes when the physic is in action. It also feels like it's killing my mobile performance.

  • r112 is still crashing for me. After I have done small changes and had my project open for a while, I then try to click the top right corner cross to close C2 and it only closes the current project, not C2. Then I still want to close C2, so I click "file menu" and choose exit and C2 crashes.

  • Would it be possible to have global collision mask? I currently use pin to object, but it doesn't look smooth.

  • In short physics break when I change frames. I've noticed this from r111.

  • Viruses and attacks these days aren't designed to crash computers, because that wouldn't make any sense, it would be a suicide for that virus. I think these days it's important for viruses to spread and benefit the creator or something that they believe in.

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  • Could this bug be something to do with the auto backup system?

  • Ashley

    I went to Ludei's page and ended up into this pricing page, and there was a list of licences. Forget that 250$/month, cause now that I checked my notes, I think 98$/month was the cheapest to remove the splash and get some online stuff. I think it was exactly the same as iOS Developer cost/year.

    They also did have a free licence.

    Now I can't see the list anymore, it seems to be behind the "Free until 2013" Before pricing was listed under that message.

    Now I'm not so sure I was supposed to see it. <img src="smileys/smiley3.gif" border="0" align="middle" />

    That means that the pricing may change.

  • My biggest issue with CocoonJS is the huge ugly splash that shows right after mine. This breaks the whole meaning of having my splash in there. They should just use that simple grey logo that they have as a template.

    It's like showing some pictures of cute babies and then a nuclear explosion and assume that people are still on the same happy mood and not confused when we get back to those babies.

    Currently I can't publish with CocoonJS because I can't have adds in my games or remove that splash. I have send them a request for a premium account but they don't seem to reply to it in any ways.

    In 2013 they will charge something like 250$/month for a serious project.

    So with the current support I can't recommend CocoonJS for anyone who want's to publish a serious project on mobile devices.

  • Something is broken with my game too. I didn't figure out what exactly is the problem, but in my case it's probably something to do with object ID's. I wen't back to r109 and kindly wait if my game would work with the next version.

  • Change Width, change height and then you just have to click back to width that you changed earlier and it should work.

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nemo

Member since 23 Sep, 2010

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