nemo's Recent Forum Activity

  • I maybe presented my problem in a wrong way. My character "Walks" on a platform moving with steady speed and suddently takes huge teleporting leaps to random locations on to some other platforms. This happens only with the platform movement behavior. Everything's ok with the bullet behavior. I tested your capx but i didn't really understand if you were after a pixel perfect collision or what exactly was the issue? If you meant that your player object teleports from one stair to another, then that's what my problem is.

  • Nice to see things finally going forward with CocoonJS. I would like to try the webGL stuff and see if it improves my games speed. Right now I have decided not to use CocoonJS because of the hiatus with the unknown price plans and the ugly splash screen that we are forced to have. I'm now going to focus on Ejecta because it supports WebGL and has lot of functionalities in it. I'm also interested to bring my games to the Windows8 platform. I will keep my eyes on CocoonJS for the possible future uses.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sounds like this is exactly the same problem as I have. If the framerate is low my character jumps through the walls.

  • I exported my project using physics to CocoonJS and it only displays my loading layout and then runs my game behind it, while still reacting to touch. I went back to r128 for now. I don't know if this is related to the same problem that Tekniko is experiencing. Could it be that the canvas is being drawn twice or something?

  • Thank you for all this nice feedback. I made one more test. This time with fairly simple 2D Ambient occlusion. It could be handy for creating some depth to levels. I tried to follow what I've learned from Ambient occlusion in 3D. As with the other examples it uses snapshot to create picture file that is then loaded to the scene. AmbienOcclusion

    AdamD

    Good job with your experiments. You have lot of details on the shadow behaviours.

  • AnD4D

    It's just 7 events.

  • AnD4D

    Thanks for the idea.

    DynamicShadowCasting

    This one is casting realtime dynamic shadows. I made it really light and the cool thing is that it also works without WebGL. It should run around 60FPS.

  • Hi everyone,

    I did some shadow casting tests. I don't know if there's better ways to do this with some plugins.

    <img src="https://dl.dropboxusercontent.com/u/53898431/Junk/LightCastingTest/LightEngineScreenshot_2.jpg" border="0">

    Drag lights and objects around with your mouse. Add lamps with mouse middle, delete with mouse right and when you are ready to calculate the shadows, hit enter and wait until it's done. To reset everything hit spacebar.

    In this version light sources are casting light. Try to create walls to see how it works.

    LightCasting

    This one is using opposite method and is a bit heavier to calculate.

    ShadowCasting

    This one is casting realtime dynamic shadows. I made it really light and the cool thing is that it also works without WebGL. It should run around 60FPS.

    DynamicShadowCasting

    This one is a bit experimental Ambien occlusion for 2D.

    AmbienOcclusion

    Let me know what you think...

  • Ashley

    It actually seems that I do have variables called Random2 and Random3, but that's only half of the issue here. Why does it replace what I type? Shouldn't it be suggesting like google does and not trying to force me to write junk? I hope this auto correct turns into auto suggestion.

  • michael

    Why don't you just double click the left top corner new project button. It should close C2 without any problems.

  • Link to .capx file (required!):

    Not needed for this to be tested.

    Steps to reproduce:

    1. Try to write Random() and you will end up with Random2(). It doesn't matter if you write Random(5) you still end up writing Random2(5).

    2.

    3.

    Observed result: Random2()

    Expected result: Random()

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack: Windows 7

    Construct 2 version:

    r128

  • I think before this problem gets sorted out it's best to close C2 by double clicking the left top corner file button. It should close everything without any crashes.

nemo's avatar

nemo

Member since 23 Sep, 2010

None one is following nemo yet!

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies