abasel's Recent Forum Activity

  • I want the level to end when all enemies are destroyed. At present I count them down as they are destroyed but this is a less than ideal approach.

    What would you recommend?

  • Using the initial CAPX file as a guideline I created the following using bullet behaviour. Yip families would be much better for sure

  • Excellent, so easy when you see how I was missing the "Pick All" part so was battling with multiple objects. Got the full version but don't like using the premium parts because then my students can't use them at home - but I do tell them about things like families in case they purchase.

    Thanks again

  • How do I achieve the downwards movement of the space aliens in the standard spave invader game?

    I can get on alien to move left and right, descending as it goes but I can't get a block of them to do this; well not without the others ultimatelt crashing into each other or loosing position.

  • A simple question, I know but I can't work our how to test for a collision between two players.

  • Hi

    I am trying to work out how to user PeerJS with construct and would love to look at your code. If you don't want to do this, may be you could at least answer the following post for me :-)

    Based om dl.dropboxusercontent.com/u/5426011/plugins/peerjsPlugin/rojo_PeerJS.zip, how do I test for a collision between too players.

    Also how did you get your game to start with the players joining automatically?

  • Thanks, that will work :-)

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  • I want to destroy an object when it is hit from the top only i.e. I have a man in a multistory building that is made from one type of object. When he walks on or into this object nothing must happen but when it falls on him he must die. The building material has physics property.

  • I have an item that I want to destroy when it crashes to the ground. It however must not die on contact with the object that is between it and the ground. Because of this I can not use collisions. I have unsuccessfully tried the following:

    Given the object a Boolean variable called "Falling" and set this to false.

    In the event sheet I then do the following:

    Test If the velocity of the item is > 1 then set "Falling" to true.

    Test if falling and velocity is = 0 then destroy object.

    I have tried this on the sprite in the "Template-PhysicsCatapult" but it doesn't work

  • I tried the following to get question 2 above to work.

    internetlinked.com/tmp/TrackRacer.capx

    I was hoping that the track layer might act as a mask but it didn't

  • I have a number of tiles that will allow me to build a racing track (birds-eye view style).

    How do I:

    1) test to check that the car is on the track?

    2) Bound the car to the track?

  • OK so I got it to work 100%.. and this is how

    When exporting to HTML I set the folders as follows:

    games/sc/images

    games/sc/media

    I then uploaded the games folder to the root of my Joomla host. I also uploaded jquery-1.7.1.min.js, c2runtime.js and logo.png to the Joomla root.

    I edited the c2runtime.js changing all occurrences of games/ to ../games/

    The body section of index.html I pasted into the required Joomla article using the sourcer plugin.

    So that I could add more games in future I renamed c2runtime.js to c2runtime-sc.js and updated its reference to such in the article body :-)

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abasel

Member since 1 Sep, 2010

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