abasel's Forum Posts

  • this should do it...

    you needed to use the TiledBackground object..

    Many thanks

  • Looking at the following simple CAPX file, how do I get this tiled background to wrap horizontally?

    [attachment=0:223kjsoq][/attachment:223kjsoq]

  • Thanks. What confused me was that key pressed worked for Jump. Any why changed them both to Key Down and all good

  • I have a platform behaviour that I can simulate jump but not moving right. It works if the default keys are enabled but not if I try and customise them. Why is this?

  • I answered too quickly.. It still goes through the walls.. will up load updated CAPX now

    [attachment=0:12qv1qem][/attachment:12qv1qem]

    Just to note, the red tanks respawn when they land in the middle of a wall - this is a simply way to make sure that they respawn off the the walls.

    However when they drive around they go through the walls and are therefore respawned.

  • Ok.. I understand... yeah that fixed it. Thanks

  • Thanks for that but my real problem is that the red tanks sometimes drive through the walls. Any ideas as to why that happens?

  • Hi, the walls have solid behaviours enabled but the enemy tanks still go through them.

    I have re-uploaded the CAPX file as the original had a bug w.r.t. movements.

    [attachment=0:2a7urdmr][/attachment:2a7urdmr]

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  • Thanks for that, Can't believed I did that.

  • Please look at the attached CAPX file to see what I mean. Currently the enemy tank is set up to move towards player 1 (controlled by arrow keys) when player one is in line of site. I have two issues:

    1) The tank often moves through the solid walls instead of going around

    2) Sometimes only one enemy tank seems to discover player 1

    Because the process is temperamental you may need to refresh the screen a couple of times until you see it happen.

  • The following is best explained by looking at the attached CAPX file.

    Play one uses the default movement keys (ie. arrow keys). If you press say Up and Right arrow together the player moves at an angle.

    Player two uses z,s,x,c with simulate 8 person direction. However if you press s and c together the tank crabs, i.e. slides sideways.

    How do I get it the move like player one.

  • Perfect, many thanks

  • I want the level to end when all enemies are destroyed. At present I count them down as they are destroyed but this is a less than ideal approach.

    What would you recommend?

  • Using the initial CAPX file as a guideline I created the following using bullet behaviour. Yip families would be much better for sure

  • Excellent, so easy when you see how I was missing the "Pick All" part so was battling with multiple objects. Got the full version but don't like using the premium parts because then my students can't use them at home - but I do tell them about things like families in case they purchase.

    Thanks again