abasel's Forum Posts

  • Many thanks.... didn't realise that it wasn't linked.

  • I have created three image points for my rocket to spawn from but no matter what I do, the rocket only spawns from the origin.

  • I used an older version of Construct 2 a while back and had not problems. I have not created two simple layouts using the latest Construct download. However I have the following issues:

    1. From the starting layout, if I click on the specified object, nothing happens.
    2. On both layouts none of my audio play, even though they were imported successfully.

    The project file can be found here:

    http://www.internetlinked.com/tmp/SpaceCowBoy.capx

  • Can you do this under Construct 2?

  • Hi, when I try and open it, I get an out of memory error.

    Cheers

  • [quote:ikm9x27w]random(2) will give you 0,1 or 2 from what I've seen so far. Maybe that requires a little messing around with .caps.

    Ok then would this be better? random(1)+1

    [quote:ikm9x27w]First of all, you need to keep track of the angle of the ghost, so you know which direction it's moving in. Second of all, you need to check in the direction you're about to move with an overlap at offset check, before you move in that direction. Right now you change directions at random without making sure there's a wall in that direction first.

    I'm now tracking the direction but the offset doesn't appear to work.... or more correctly, I don't seem to understand it.

    I've updated http://www.rosmini.school.nz/downloads/pacman.cap

  • Thanks, that's great... I've made the change but now if you run my program for a while you will see that the ghost sometimes goes through the wall.

    [quote:2527u6h2]This will make more sense if you run my file a few times: http://www.rosmini.school.nz/downloads/pacman.cap

  • Thanks for that but I am doing this for a school lab and I want to use only the default install.

    I've basically got the ghost movement right but have a problem when it moves alongside a wall. Even though I've aligned the blocks for the wall the Ghost appears to collide with it and then make a random turn i.e. it won't travel next to a wall for long.

    This will make more sense if you run my file a few times: http://www.rosmini.school.nz/downloads/pacman.cap

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  • How would I set an angle to a random option of 90 or 270?

  • I am trying to make a pacman game. How do I get my ghosts to move in straight lines and then moves up or down if they hit a wall. When I used bullet, they went through all the solid walls.

    Is there a manual page that describes all the behaviour options?

  • Aaah ... I was use the spawn option under the individual sprite and not the system creation ... thanks

  • I know how to spawn an option but I can't work out how to get it to spawn at a particular position on the screen.