abasel's Recent Forum Activity

  • What I should have been clearer about is that the Joomla and Construct hosts are two separate hosts.

  • Using the Sourcerer plugin I have included the the body section of the Contruct index.html file in my article.

    I then edited <script src="c2runtime.js"></script> to be <script src="http://mygameshost/c2runtime.js"></script>

    The problem is that the JS file refers to the images and media via a relative address and I need it to point to an absolute, fixed address. I tried editing c2runtime.js file and it just breaks.

    Any ideas?

  • Many thanks... :-) I thought it was working before I added the collisions of the particles.... just couldn't work it out :-)

    Did you use some special debugging technique or did you just see it?

  • Looking at the attached file, in the "Event - Game" and then the "Explode asteroid section".

    The idea is as follows, the asteroid is shot which then explodes into smaller sub asteroids. These sub asteroids are meant to move off in random directions but don't. Instead they move off in a straight line from left to right.

    Any ideas as to what I am doing wrong?

    http://www.internetlinked.com/tmp/SpaceCowBoy.capx

  • Many thanks... can't believe how rusty I am :-)

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  • Many thanks.... didn't realise that it wasn't linked.

  • I have created three image points for my rocket to spawn from but no matter what I do, the rocket only spawns from the origin.

  • I used an older version of Construct 2 a while back and had not problems. I have not created two simple layouts using the latest Construct download. However I have the following issues:

    1. From the starting layout, if I click on the specified object, nothing happens.
    2. On both layouts none of my audio play, even though they were imported successfully.

    The project file can be found here:

    http://www.internetlinked.com/tmp/SpaceCowBoy.capx

  • Can you do this under Construct 2?

  • Hi, when I try and open it, I get an out of memory error.

    Cheers

  • [quote:ikm9x27w]random(2) will give you 0,1 or 2 from what I've seen so far. Maybe that requires a little messing around with .caps.

    Ok then would this be better? random(1)+1

    [quote:ikm9x27w]First of all, you need to keep track of the angle of the ghost, so you know which direction it's moving in. Second of all, you need to check in the direction you're about to move with an overlap at offset check, before you move in that direction. Right now you change directions at random without making sure there's a wall in that direction first.

    I'm now tracking the direction but the offset doesn't appear to work.... or more correctly, I don't seem to understand it.

    I've updated http://www.rosmini.school.nz/downloads/pacman.cap

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abasel

Member since 1 Sep, 2010

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