I have an item that I want to destroy when it crashes to the ground. It however must not die on contact with the object that is between it and the ground. Because of this I can not use collisions. I have unsuccessfully tried the following:
Given the object a Boolean variable called "Falling" and set this to false.
In the event sheet I then do the following:
Test If the velocity of the item is > 1 then set "Falling" to true.
Test if falling and velocity is = 0 then destroy object.
I have tried this on the sprite in the "Template-PhysicsCatapult" but it doesn't work