Kyatric's Recent Forum Activity

  • If your object is to be visible at all time, just set it as visible in the IDE, this will be one less action to perform.

    But honestly, the "set visible" action is not one of the action that will take the more ressources/performances anyway.

    This single action even performed punctualy has little impact on performances.

  • Make sure to use the correct expressions to make the game framerate independent and be sure to apply the performance tips.

    There's no way to set the frame rate in C2, it will try and run at 60 fps everywhere it is played.

  • The anchor is a behavior designed to place objects on a screen position (when the layout/layers are scaled) and keep them there.

    What do you mean "movement behavior" ?

    You're not expressing your idea or what you're trying to achieve clearly.

    The anchor behavior answers the question "how to position my object on creation in the top left corner of the viewport using "set position" action, on a layer that has parallax and scale set to 100."

  • Hopefully it will be relevant to the question:

    Rexrainbow has provided a csv custom plugin that handles import/export if I'm not mistaken, it might be worth checking it out, and/or quickly scanning the custom plugin list for similar/complementary plugins.

  • The expression AccelerationX by itself does not exist indeed.

    Touch.AccelerationX does exist though.

    I suggest you to check the "Touch" behavior section in the how do I FAQ, there are several topics listed there, some treating this subject.

    I'm afraid I can't help really more, I don't have devices to test touch functions.

    I had made this example out of logic.

  • Saving and sharing projects.

    A capx will mke it easier to see what's going on indeed.

    Also, you should make a search on the forum the question was already asked several times.

    The reading of the physics basics and physics advanced tutorials should help you.

    I've had overseen the title of the topic and only focused on the pin.

    Actually, you will have unexpected behaviors using the pin behavior with the physic behavior (learn more in the tutorials linked).

    This recent topic is about a close subject and should provide leads to explore.

  • You just "shortcut"/intercept the user's input, and handle it with a keyboard plugin by yourself.

    So you handle when the player presses the left arrow key, the right arrow key and the up arrow key.

    Still three buttons, as by default.

    Check out the page 5 of the how to make a platform game tutorial.

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  • Ha I forgot, remove the creation action it is not needed, use only one sprite5 instance.

    It takes less ressources to make a sprite visible/invisible rather than create/destroy.

    Scrolling to the player will have the same effect as it was before (before I removed the scroll to behavior).

    What you want is rather to use lerp for a few frames to make the scrolling move progressively instead of "gap".

    Like in this quick example

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  • Try uninstalling Firefox, download it again (stable version 10.0.1) and install it again.

    Apparently it is a problem with this browser on your configuration.

    Let us know if a reinstall of FF fixes it.

  • You shoudln't use several every tick and on start of layout, gather your actions.

    Also as you can notice, I've removed most of your every tick events, they are useless.

    As mentionned in how events work, the event sheet is read top to bottom, and every event which condition(s) will return true will get executed.

    Also, I guess you should have a look at the best practices and the performance tips.

    There's something wrong with your textures in your tiledbackground, it's pretty useless to have a big 1000X1000 texture in a tiled background, as well as creating numerous instances of the same tiledbackground.

    The purpose of the tiled background is to repeat a small texture seamlessly to avoid having huge projects to download.

    You're using it the opposite way.

    Anyway fixed capx.

  • That's how C2 is intended to be used though.

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Kyatric

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