Kyatric's Recent Forum Activity

  • You could mess "easier" with tokenat/tokencount.

    A little bit of string concatenation, other useful system expressions for Text (find, replace,...)

    It doesn't replace a true plugin, but it might be a little less heavy to use than arrays.

  • And how do you intend to control your character if you don't use three buttons ?

  • DrawGrid_Delayed.

    Briefly commented.

    There are two explanation of LERP listed in the how do I FAQ if you need it.

    Actually, in the capx, I spawn all sprites at once (as in my first capx), but activate/display them on a delayed basis.

    Weishaupt: you should take a look back at the tutorial about frame rate independence.

    Also, think about finite state machine.

  • Posting your capx would help us help you.

    TL22 and my solutions are the same.

    If your mouse cursor is not over your gui element:

    Mouse: Cursor is over GrayStuff =/ invert (right click on the event)
      Do stuff in the playable area
    Mouse: Cursor is over GrayStuff
      Do stuff in the GUI area

    Anyway, your GUI elements should react to the "Mouse: on object clicked" condition, not just "any click".

  • Well the project "preview browser"'s property is set to Internet Explorer.

    C2 will first try to display in IE.

    If you want the preview to work in Firefox, set the preview browser proparty to "FireFox", or to "default" is firefox is your default browser.

    Anyway, win7 pro here, displays fine in IE 9 and FF 10.

  • The input bug you are talking about is probably this one.

    As you can read by the end of the topic, r79 should have gotten rid of this bug, and chrome 18 too apparently.

    Aurora is indeed a future version of FireFox actually in beta test.

    If you're interested in new versions of firefox check out Ashley's post about the testing of the gamepad API

  • I guess the "Spells" are the big gray blocks.

    You know then that when mouse cursor is not over a gray spell block, than it is in "playable" area.

    Posting your capx would help us help you.

  • I'm sorry only half the work done in this commented capx the drawing of the grid and setting of the name of the sprites.

    I'm not sure to understand exactly what you want/mean by "Object should appear every "period of time" with transion and name."

    Could you detail it a bit more (eventually put an illustration/video/whatever document).

    Hopefully this should take you half way there.

  • You do not have permission to view this post

    : you should list it nevertheless.

    The gamepad support is at its very beginning. Meaning that today basic USB pad doesn't get well recognized, but the API will evolve in a matter of months.

    Let's Ashley have the most complete database of mappings possible as of now, this is listing we won't have to do again later.

    Also it's not a surprise that it works better in FF than in Chrome for now, the gamepad API has been pushed by mozilla for a few months now.

    Like HTML5 this is all very new.

    Even worse it is in experimental stage. Meaning it will only improve.

    Help the experimentation today <img src="smileys/smiley2.gif" border="0" align="middle" />

    Tommorow will come sooner.

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Kyatric

Member since 18 Aug, 2010

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