Kyatric's Recent Forum Activity

  • I hope it can be acheived before the competition deadline <img src="smileys/smiley3.gif" border="0" align="middle" />

    I had overlooked this before, thinking webstorage was supported and implemented it in my entry.

  • You mean something like the touch plugin ?

    If so, yes, this has already been done <img src="smileys/smiley1.gif" border="0" align="middle">

  • if someone would actually test if basic things like exporting work before posting a new release nobody would need to give any examples. latest version doesn't export correctly. sprites don't show up, keyboard blugin doesnt work. I did pay for the program, so I'm expecting it to work, I'm not a beta tester, if I was, I would get paid for it, not the other way around, right?

    ranma: having an early adopter badge, you should know that you have bought an "alpha" product at a discount price to support the two-man team Scirra.

    If not, than you haven't carefully reviewed all the informations available first.

    Construct 2 is not yet labelled as a "stable"/"full" version but is still going labelled as "releases" (not even beta if you look closely at it).

    just trolling around don't get mad ;) I'm a little bored, cos C2 doesn't work, got nothing else to do :D

    Be careful though, those are not the first posts with an unpleasant/impatient tone to it and it doesn't fit very well with the rest of this commited and comprehensive community.

    Again, Scirra is a two-man team, and the rest of the community (moderators included) are just "free-willing" participants.

    I'd strongly suggest you to take out your frustration outside of the forum.

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  • radition is not (always) a good thing.

    That's true, to some extent.

    Over tradition, consider also the "proof-test" of time.

    The CC reference comes from the fact that it was tested over hundreds of users for at least the 4 past years.

    It is the result of the experience of coders who actually used the software and gave feedback.

    So where we agree is that "Graphic is a matter of personal taste" and allowing for customizing options would cover more personnal preferences/possibilities/choices than just one fixed display.

  • Add the browser object and use the browser:Request fullscreen to go in "true" fullscreen in most recent FF and chrome. (be sure to read the notice in the manual entry)

  • According to ScreenResoultion.org the most used screen sizes are : 1366x768, 1024x768 and 1280x800.

    The "clever" thing is to aim for the lower of those 3 resolutions (1024X768) and then set the fullscreen property of your project to full screen (scaled).

    You can quickly learn more about supporting multiple screen sizes.

  • mina, replace the "on touched" events with "is touching object" events.

    Also, if you set the touch object property "Use mouse input" to yes, you can get rid of the mouse object and the events regarding the mouse control.

    In the end it should look something like this :

  • And what about the plugins ?

    If you want to use plugins, you have to have a runtime for them in the destination language.

    And you don't translate XML event sheet from C2, it's a full engine/logic by itself, which gets "interprated" on runtime.

    To make an heretic parralel with a compiled language, consider that for runtime, plugins get linked "on compilation" (preview/export).

    Check again the blog article about C2's architecture.

    Such a translation would be cool, but is unlikely to be manageable/functional imo.

    Sorry to appear as an excitement breaker.

  • Using families, or not using 8 objects, but instances of a single object, displaying a different animation frame each.

  • A "Work In Progress" category might indeed be valuable, with an optionnal switch to another category (with admin consent) once the game is finished.

  • In bugged.xml add:

    line99:    </layers>
        <nonworld-instances>
              <instance type="Array">
                <properties>
                    <width>10</width>
                    <height>1</height>
                    <depth>1</depth>
                </properties>
            </instance>
              <instance type="Array_Positions">
                <properties>
                    <width>10</width>
                    <height>1</height>
                    <depth>1</depth>
                </properties>
            </instance>
         </nonworld-instances>
    line116: </c2layout>

    Line 99 is just for you to know you have to add it at the end, between the layers tag and the c2 layout tag.

    As for why, as I said in my post above, there's a bug that requires any object type to have an original instance in a layout.

    This applies to arrays too, but it is harder to see as they are "nonworld" type of objects, they don't have a displayed instance in any layout.

    But still, their layout of creation is also their layout of initialisation.

    So if you create an array object on a layout, and later destroy this layout from your project, the array has no original instance anymore, and you can't create another instance (this is by design for nonworld instances I think, like you need only one "Keyboard" for all your project; all should be resolved once the "original instance bug" is fixed, on Ashley's todo list already).

    Also I forgot : the edited capx

  • Adding the "level lines" is fine, but in my eyes the third screen removing the purple color blocks isn't.

    It is maybe just a matter of habits, but to me it helps identifying where I am in my code. Without it, I'm lost.

    Also, even with "level lines", I'd keep the event numering as it has its use.

    Idealy such display in the event sheet should be dealt with in a "customize event sheet display" dialog with checkboxes.

    Each one could end up displaying the event sheets to its liking.

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Kyatric

Member since 18 Aug, 2010

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