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  • ...so, another feautre that is just "hidden"?!

    It's not really hidden, it has more to see with the format used for the project.

    It's more a workaround, a "you can do it like that, messing in the text file" method.

    As for a "direct" print event sheet from C2, for now there isn't.

    It had been discussed about a close subject a while ago, and it's on the huge TODO list.

    It's not a "critical" feature.

  • For full screen "main menus" I would have it on a layout for its own.

    Layers should allow you to navigate between several "menu screens" to access different parts.

    For an "ingame menu" (like pause), I would have it in a top layer in the game/level layout, and pause/make sure the rest of the game can't get accessed when the top layer (menu) is visible, so that only the top menu gets the user input.

    (this can be done by adding some check system:is layer visible (top layer)/invert to the events of the game, system:is layer visible (top layer) for the events of the menu.

    For concrete examples, I don't recall a specific one posted.

    I hope this helps you nevertheless.

  • Indeed what Haematite said is correct.

    I don't think it's a bug that the events don't "follow" the layers order.

    Also, the first number of layer is 0, not 1.

    Calling the layers by their text name is the best way to reference them whatever their order is.

  • Savvy001: Could you please post a link to the exported project as well as a capx of the project with repro steps as asked in How to report bugs.

  • I can only confirm that keyboard keys appear to not register.

    I can also confirm that the webpage gets moved on key up/down and space.

    But this may be more have to do with browser shortcut keys. The trick should work.

    Also Tom is the best placed to deal with arcade issues.

  • I confirm FF and Chrome both raises an error on line 31 of this minified runtime.

    this.xa.hq is not extensible

    this.zb=g)};A.Rh=function(a,h){this.type=a;this.xa=h;this.w=h.w;this.$b=this.me=this.Zg=0;this.Ya=this.Kd=e;A.seal(this)};var a=A.Rh.prototype;a.fl=function(){this.w.bindTexture(this.w.TEXTURE_2D,this.Kd);[b]this.xa.hq[/b]=this.Kd};a.el=function(){this.w.uniform1f(this.xa.vj,this.Zg);this.xa.gq=this.Zg};a.bl=function(){this.w.drawElements(this.w.TRIANGLES,this.$b,this.w.UNSIGNED_SHORT,2*this.me)};a.dl=function(){this.w.blendFunc(this.me,this.$b)};a.gl=function(){this.w.uniformMatrix4fv(this.xa.hm,g,this.Ya)};

    Some caps names spot out (Texture_2D, Triangles, Unsigned_short)

    Hope it helps spot the original code.

  • : Check the fix in this post.

  • Haematite: Be aware that IE (even 9) is "HTML5-challenged".

    It doesn't support webgl, audio support is limited (even though the audio object does all the compatibility work for you) and basicly isn't updated/supported as its competitiors Chrome and Firefox.

    And those two have started to provide HTML5-game specific APIs that IE is far from being able to support/match.

  • Ashley: May this have to do with the new version of closure ?

    ranma: also have you tried Ahsley's fix ?

  • The database type won't cut it unfortunately.

    I believe scirra.com is using one of the databases type MyBB don't support.

    Tom should be able to confirm/deny.

  • no. the best word would be:

    Error: this.xa.hq is not extensible

    Source: sugames.eu/rotadefense/html/c2runtime.js

    Line: 31

    hope that actually helps someone to fix the bug, I believe this is responsible for all this

    ranma: check a few posts back, Ashley posted a solution.

    For the code you're posting, it's unfortunately minified code, which makes it pretty much "undebugable".

    Try/wait for Ashley's fix and if the issue still happen, try to export the project non minified and spot the same line.

    Also, be aware that third-party plugins can cause this kind of error (a very similar error was reported earlier).

    Anyway, with minified code, no way to tell.

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  • (Just be patient, Ashley is reviewing all the feedback posted since the release and according to his usual response time we should have a fully corrected and working version very soon.)

    HAHAHA gladly ninja'd ^^

    I was kind of offended by your posts, but I guess it is more like not knowing the limit between the "joke" and the "desperation".

    It is always hard in written posts with people you're not close with to know this limit.

    And so to conclude, a friendly tip when a new release comes out, just scan the comments and posts before downloading it to make sure no feature you require might have been broken.

    If you don't want to "beta test", wait a couple of days before downloading the new releases.

    On this one, bad luck, you seemed to have been amongst the firsts to spot and report issues.

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Kyatric

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